Rust Server IndexCard catalogue of Rust servers

Holdings11,634 servers45,438 players91 fresh wipes

Call no.5144 On the shelf · online

[FR] FistGames - Dev Serveur

Online 217.182.194.188:28020 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#5,144
top 23%
Last wipeWiped18 OCT2026 · 9d 17h ago
9d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
67%else halves by day 4

The first 48 hours of its last wipes

Sun 18 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
18 OCT 2026Sun 18 Oct, 14:48 UTC9d ago
2 – running 2
9 OCT 2026Fri 9 Oct, 15:26 UTC18d ago
3 halved by day 4 9 days 0
7 OCT 2026Wed 7 Oct, 09:31 UTC20d ago
2 held half 2.2 days 1
4 OCT 2026Sun 4 Oct, 14:49 UTC23d ago
2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does [FR] FistGames - Dev Serveur run?

The name of [FR] FistGames - Dev Serveur does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on [FR] FistGames - Dev Serveur?

Generated by the game, the procedural map of [FR] FistGames - Dev Serveur has size 6,000 and seed 1337. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: FistMap.

Tags and filters

On Rust Server Index, which lists and filters carry [FR] FistGames - Dev Serveur?

These lists on Rust Server Index take [FR] FistGames - Dev Serveur: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to [FR] FistGames - Dev Serveur, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: [FR] FistGames - Dev Serveur gives gmrust (Game mode): Rust survival, as standard; mp5 (Max players): The queue ceiling sits at 5; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on [FR] FistGames - Dev Serveur?

The average peak across its recent wipes is 2 players. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, numbers dropped below half by day 4.

How often is [FR] FistGames - Dev Serveur wiped, and on what schedule?

No next wipe can be predicted for [FR] FistGames - Dev Serveur: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 9 days 17 hours.

Player counts

What position does [FR] FistGames - Dev Serveur hold among Rust servers?

Filed under rankings: #5,144 for [FR] FistGames - Dev Serveur on seven-day player hours, top 23% overall.

How many players are on [FR] FistGames - Dev Serveur at the moment?

[FR] FistGames - Dev Serveur is currently showing 0 players on 5 slots. The seven-day average is 0 players; the peak reached 2. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 1 players.

Server facts

Which Rust build is [FR] FistGames - Dev Serveur running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [FR] FistGames - Dev Serveur. To join you need the same protocol; Steam handles the update.

Is [FR] FistGames - Dev Serveur reachable, and does it stay up?

The server is live at this moment: [FR] FistGames - Dev Serveur. About 9 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. On 1 October 2026 it was first seen by Rust Server Index.

Is the performance on [FR] FistGames - Dev Serveur good?

Averaged over the last 48 hours, server fps was 58, with a low of 54. The entity count reached 116,028, covering buildings, deployables and all else in the world. Up to 6,763 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.

Where in the world is [FR] FistGames - Dev Serveur hosted?

No region is published by [FR] FistGames - Dev Serveur. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 217.182.194.188:28020.

How to join

What is the way onto [FR] FistGames - Dev Serveur?

If you would rather use the console, press F1 in Rust and enter client.connect 217.182.194.188:28020. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://www.fistgames.fr/.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp5
Max players The queue ceiling sits at 5.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.