Rust Server IndexCard catalogue of Rust servers

Holdings11,809 servers80,805 players104 fresh wipes

Call no.16841 Off the shelf · offline

RustCommerce-POC-Inbound

Offline 217.119.77.167:28015 checked 32d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#16,841
top 72%
Last wipeWiped26 SEP2026 · 32d 8h ago
32d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.1 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 SEP 2026Sat 26 Sep, 12:28 UTC32d ago
0 – running 0
11 SEP 2026Fri 11 Sep, 09:03 UTC47d ago
– – 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does RustCommerce-POC-Inbound run?

The name of RustCommerce-POC-Inbound does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustCommerce-POC-Inbound?

Generated by the game, the map is procedural on RustCommerce-POC-Inbound.

Tags

On Rust Server Index, which lists and filters carry RustCommerce-POC-Inbound?

Filed under these Rust Server Index lists is RustCommerce-POC-Inbound: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for RustCommerce-POC-Inbound?

These are the tags RustCommerce-POC-Inbound publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163207 (Build): The game build here is 163207; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at RustCommerce-POC-Inbound?

The average peak across its recent wipes is 0 players. The latest wipe peaked 0 hours in.

How often is RustCommerce-POC-Inbound wiped, and on what schedule?

The record holds too few of RustCommerce-POC-Inbound's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 32 days 8 hours.

Population

What position does RustCommerce-POC-Inbound hold among Rust servers?

Filed under rankings: #16,841 for RustCommerce-POC-Inbound on seven-day player hours, top 72% overall.

How many players are on RustCommerce-POC-Inbound at the moment?

The last check found RustCommerce-POC-Inbound offline, last seen 32 days ago.

Server facts

What Rust version is RustCommerce-POC-Inbound on?

Rust network protocol 2633 and build 163207 on Linux is what you will find on RustCommerce-POC-Inbound. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is RustCommerce-POC-Inbound, and is it online now?

Last seen 32 days ago, RustCommerce-POC-Inbound is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 18 September 2026 it was first seen by Rust Server Index.

What is the location of RustCommerce-POC-Inbound?

No region is published by RustCommerce-POC-Inbound. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 217.119.77.167:28015.

How to join

What is the way onto RustCommerce-POC-Inbound?

If you would rather use the console, press F1 in Rust and enter client.connect 217.119.77.167:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs163207
Build The game build here is 163207.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.