Rust Server IndexCard catalogue of Rust servers

Holdings11,764 servers70,199 players215 fresh wipes

Call no.14250 On the shelf · online

RustEZ Dev

Online 216.39.240.123:29013 checked 11m ago

Subjects 1. modded2. carbon3. pve
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#14,250
top 64%
Last wipeWiped21 OCT2026 · 8d 2h ago
8d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.7 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 21:13 UTC8d ago
1 – running 0
3 OCT 2026Sat 3 Oct, 06:24 UTC26d ago
0 – 18.6 days 0
1 OCT 2026Thu 1 Oct, 13:58 UTC28d ago
0 – 1.7 days 0
21 SEP 2026Mon 21 Sep, 21:00 UTC38d ago
1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 13 on average
7/ 200
EU
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
2/ 50
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
1/ 30
EU
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
2/ 200
EU
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
0/ 200
CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average
4/ 30
Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does RustEZ Dev run?

You will find no gather rate in the name of RustEZ Dev. The default group limit of 8 players applies. The server runs build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on RustEZ Dev?

Generated by the game, the procedural map of RustEZ Dev has size 3,000 and seed 698477907. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Where does RustEZ Dev appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include RustEZ Dev are Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags listed for RustEZ Dev?

These are the tags RustEZ Dev publishes; the game's server browser reads this list: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^c (Creative): Build freely with no gathering: a creative sandbox; ^k (Build server): Design and practise your bases here; ^p (PvE): Player against player combat is off; the world supplies the danger; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on RustEZ Dev when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

When does RustEZ Dev wipe?

There is no next wipe to predict for RustEZ Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 8 days 2 hours.

Player counts

Where does RustEZ Dev sit in the rankings?

On player hours over seven days, RustEZ Dev takes #14,250, within the top 64% of ranked servers.

How many players are on RustEZ Dev at the moment?

RustEZ Dev is currently showing 0 players on 100 slots. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 12:00 UTC in the last 48 hours, averaging 0 players.

Operator and status

Which Rust build is RustEZ Dev running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on RustEZ Dev. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of RustEZ Dev?

The server is live at this moment: RustEZ Dev. Its reported uptime gives the last restart as roughly 7 days 2 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on RustEZ Dev?

Averaged over the last 48 hours, server fps was 30, with a low of 30. The entity count reached 51,290, covering buildings, deployables and all else in the world. Up to 4,279 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of RustEZ Dev?

RustEZ Dev gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 216.39.240.123:29013.

Connecting

How can you connect to RustEZ Dev?

Enter client.connect 216.39.240.123:29013 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://rustez.com is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build Build on file: 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Gameplay

^c
Creative Build freely with no gathering: a creative sandbox.
^k
Build server Design and practise your bases here.
^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.