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Holdings11,697 servers44,561 players101 fresh wipes

Call no.8541 Off the shelf · offline

Rust Defensive Telemetry Lab

Offline 216.146.25.53:28015 checked 4d ago

Subjects 1. modded2. oxide
Players now
0/ 100
0% full
7-day average
1
peak 2
Rank
#8,541
top 38%
Last wipeWiped11 OCT2026 · 17d 4h ago
17d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Rust Defensive Telemetry Lab?

No gather rate appears in the name Rust Defensive Telemetry Lab. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab runs a procedural map, which the game generates.

Tags

Which lists and filters on Rust Server Index is Rust Defensive Telemetry Lab filed under?

These lists on Rust Server Index take Rust Defensive Telemetry Lab: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Rust Defensive Telemetry Lab?

These are the tags Rust Defensive Telemetry Lab publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

Which wipe timetable does Rust Defensive Telemetry Lab follow?

Its rhythm is not yet clear, since the record holds too few of Rust Defensive Telemetry Lab's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 4 hours is when its current world was made.

Player counts

Where does Rust Defensive Telemetry Lab sit in the rankings?

The seven-day player-hours ranking places Rust Defensive Telemetry Lab at #8,541, among the top 38% of ranked servers.

How many players are on Rust Defensive Telemetry Lab at the moment?

At present Rust Defensive Telemetry Lab is offline; its last sighting was 4 days 1 hours ago. Averaged across seven days: 1 players, peaking at 2.

Operator and status

What version does Rust Defensive Telemetry Lab use?

Rust network protocol 2635 and build 168909, on Windows, is what Rust Defensive Telemetry Lab runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Rust Defensive Telemetry Lab?

The server is down at this moment; the last sighting of Rust Defensive Telemetry Lab was 4 days 1 hours ago. It was up 12 of 168 hours across the last 7 full days, or 7% of the time. On 11 October 2026 it was first seen by Rust Server Index.

What is the location of Rust Defensive Telemetry Lab?

There is no region on record for Rust Defensive Telemetry Lab; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 216.146.25.53:28015.

How to join

What is the way onto Rust Defensive Telemetry Lab?

If you would rather use the console, press F1 in Rust and enter client.connect 216.146.25.53:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp100
Max players 100 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.