Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Rust Testserver [DEV MODE] run?
The name of Rust Testserver [DEV MODE] does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
What is the map on Rust Testserver [DEV MODE]?
A procedural map, generated by the game, is what Rust Testserver [DEV MODE] runs.
Lists and filters
Where does Rust Testserver [DEV MODE] appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Rust Testserver [DEV MODE]: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on Rust Testserver [DEV MODE]?
Filed under these tags, as published by Rust Testserver [DEV MODE] and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs163794 (Build): Build on file: 163794; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
Which wipe timetable does Rust Testserver [DEV MODE] follow?
The record holds too few of Rust Testserver [DEV MODE]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 46 days.
Player counts
What position does Rust Testserver [DEV MODE] hold among Rust servers?
Filed under rankings: #13,043 for Rust Testserver [DEV MODE] on seven-day player hours, top – overall.
Is Rust Testserver [DEV MODE] quiet or crowded?
At present Rust Testserver [DEV MODE] is offline; its last sighting was 45 days 11 hours ago.
Server details
Which Rust build is Rust Testserver [DEV MODE] running?
Rust network protocol 2633 and build 163794, on Windows, is what Rust Testserver [DEV MODE] runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Rust Testserver [DEV MODE]?
As of now Rust Testserver [DEV MODE] is offline, with its last appearance 45 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.
Which region is Rust Testserver [DEV MODE] in?
There is no region on record for Rust Testserver [DEV MODE]; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 213.244.62.17:28015.
Connecting
How can you connect to Rust Testserver [DEV MODE]?
Two ways in. Type client.connect 213.244.62.17:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.