Rust Server IndexCard catalogue of Rust servers

Holdings11,593 servers39,661 players129 fresh wipes

Call no.EA15326 Off the shelf · offline

StressTest

Offline EA 213.230.109.15:28035 checked 7d ago

Subjects 1. biweekly wipes 2. vanilla3. modded4. oxide
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,326
top 69% · #486 in EA
Last wipeWiped22 OCT2026 · 7d 21h ago
7d ago · biweekly schedule
Next wipe
6d 13h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

usual gap
7.2 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. in 6d 13hThu 5 Nov, 19:00 UTCFW
  2. in 20d 2hThu 19 Nov, 08:24 UTC
  3. in 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
22 OCT 2026Thu 22 Oct, 08:24 UTC7d ago
0 – running 1
8 OCT 2026Thu 8 Oct, 13:50 UTC21d ago
1 – 13.8 days 1
1 OCT 2026Thu 1 Oct, 16:58 UTC28d ago
1 – 6.9 days 0
24 SEP 2026Thu 24 Sep, 12:55 UTC35d ago
0 – 7.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EA
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average
0/ 100
EA
[JP] L.R.S.|SOLO|PvP|Beginner|Raid Hours|10/30~11/12EA · no group limit · biweekly · 4 on average
1/ ?
EA
瞌睡熊『5倍10废|10.30|萌新首选|无权限』EA · groups of 8+ · biweekly · 3 on average
5/ 100
EA
[JP/PvE][BPリサーチ]MatoyServer初しん者〇EA · groups of 8+ · biweekly · 2 on average
0/ 50
EA
[JPN] Apple Server | PvP | Vanilla | 2WeeklyEA · groups of 8+ · biweekly · 2 on average
1/ 50
EA
cczsbwd/solo/独狼/原倍半月清/月图/公益服EA · no group limit · biweekly · 2 on average
1/ 50
Reference desk

Quick answers

From the figures on this page.

Settings and map

On StressTest, which rules and settings apply?

No gather rate appears in the name StressTest. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on StressTest?

Size 2,000, seed 10: the game generates the procedural map on StressTest. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

On Rust Server Index, which lists and filters carry StressTest?

The Rust Server Index lists that include StressTest are Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is meant by the tags on StressTest?

These are the tags StressTest publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; EA (East Asia): East Asia is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

How does a wipe day run on StressTest?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does StressTest follow?

Too few wipes of StressTest are recorded to confirm its schedule, so the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 7 days 21 hours. A wipe schedule of every two weeks is published in its tags.

Population

How is StressTest ranked compared with the rest?

The seven-day player-hours ranking places StressTest at #15,326 and #486 in Asia, among the top 69% of ranked servers.

Is StressTest quiet or crowded?

The last check found StressTest offline, last seen 7 days 16 hours ago.

Server details

What version does StressTest use?

Rust network protocol 2634 and build 167781, on Windows, is what StressTest runs. The protocol must match before you can join, and Steam takes care of updating it.

Is StressTest reachable, and does it stay up?

Last seen 7 days 16 hours ago, StressTest is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.

Which region is StressTest in?

Filed under Asia by its own listing, StressTest carries the EA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 213.230.109.15:28035.

Joining the server

What is the way onto StressTest?

Enter client.connect 213.230.109.15:28035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://uzrust.uz is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp100
Max players The queue ceiling sits at 100.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The cycle runs to a wipe every fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Region

EA
East Asia East Asia is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.