StressTest
Offline EA 213.230.109.15:28035 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- usual gap
- 7.2 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 6d 13hThu 5 Nov, 19:00 UTCFW
- in 20d 2hThu 19 Nov, 08:24 UTC
- in 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 08:24 UTC7d ago |
0 | – | running | 1 |
8 OCT 2026Thu 8 Oct, 13:50 UTC21d ago |
1 | – | 13.8 days | 1 |
1 OCT 2026Thu 1 Oct, 16:58 UTC28d ago |
1 | – | 6.9 days | 0 |
24 SEP 2026Thu 24 Sep, 12:55 UTC35d ago |
0 | – | 7.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On StressTest, which rules and settings apply?
No gather rate appears in the name StressTest. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on StressTest?
Size 2,000, seed 10: the game generates the procedural map on StressTest. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry StressTest?
The Rust Server Index lists that include StressTest are Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by the tags on StressTest?
These are the tags StressTest publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp100 (Max players): The queue ceiling sits at 100; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^b (Biweekly): The cycle runs to a wipe every fortnight; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded; EA (East Asia): East Asia is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
How does a wipe day run on StressTest?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does StressTest follow?
Too few wipes of StressTest are recorded to confirm its schedule, so the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 7 days 21 hours. A wipe schedule of every two weeks is published in its tags.
Population
How is StressTest ranked compared with the rest?
The seven-day player-hours ranking places StressTest at #15,326 and #486 in Asia, among the top 69% of ranked servers.
Is StressTest quiet or crowded?
The last check found StressTest offline, last seen 7 days 16 hours ago.
Server details
What version does StressTest use?
Rust network protocol 2634 and build 167781, on Windows, is what StressTest runs. The protocol must match before you can join, and Steam takes care of updating it.
Is StressTest reachable, and does it stay up?
Last seen 7 days 16 hours ago, StressTest is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 17 September 2026.
Which region is StressTest in?
Filed under Asia by its own listing, StressTest carries the EA tag. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 213.230.109.15:28035.
Joining the server
What is the way onto StressTest?
Enter client.connect 213.230.109.15:28035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://uzrust.uz is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
