Rust Server IndexCard catalogue of Rust servers

Holdings11,756 servers64,636 players196 fresh wipes

Call no.15323 Off the shelf · offline

4Netplayers Rust Server von David

Offline 213.202.205.63:28015 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipeWiped8 OCT2026 · 21d 1h ago
21d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
8 OCT 2026Thu 8 Oct, 10:46 UTC21d ago
1 – running 0
7 OCT 2026Wed 7 Oct, 18:21 UTC21d ago
1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On 4Netplayers Rust Server von David, which rules and settings apply?

The name of 4Netplayers Rust Server von David does not state a gather rate. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on 4Netplayers Rust Server von David?

Size 4,000, seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server von David. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is 4Netplayers Rust Server von David filed under?

These lists on Rust Server Index take 4Netplayers Rust Server von David: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to 4Netplayers Rust Server von David, and what do they stand for?

Filed under these tags, as published by 4Netplayers Rust Server von David and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Player cap: 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): The game build here is 167781; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at 4Netplayers Rust Server von David?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

Which wipe timetable does 4Netplayers Rust Server von David follow?

4Netplayers Rust Server von David's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 21 days 1 hours.

Population

Where does 4Netplayers Rust Server von David sit in the rankings?

Filed under rankings: #15,323 for 4Netplayers Rust Server von David on seven-day player hours, top 69% overall.

Is 4Netplayers Rust Server von David quiet or crowded?

Filed under offline: 4Netplayers Rust Server von David, last seen 3 days 15 hours ago. Filed under seven-day average: 0 players.

Server details

Which Rust build is 4Netplayers Rust Server von David running?

Rust network protocol 2634 and build 167781 on Linux is what you will find on 4Netplayers Rust Server von David. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of 4Netplayers Rust Server von David?

The server is down at this moment; the last sighting of 4Netplayers Rust Server von David was 3 days 15 hours ago. Uptime for the last 7 full days came to 55%, 93 hours out of 168. On 7 October 2026 it was first seen by Rust Server Index.

What is the location of 4Netplayers Rust Server von David?

4Netplayers Rust Server von David gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 213.202.205.63:28015.

How to join

How can you connect to 4Netplayers Rust Server von David?

Enter client.connect 213.202.205.63:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players Player cap: 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build The game build here is 167781.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.