4Netplayers Rust Server
Online 213.202.205.35:21200 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On 4Netplayers Rust Server, which rules and settings apply?
No gather rate appears in the name 4Netplayers Rust Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Lists and filters
Which lists and filters on Rust Server Index is 4Netplayers Rust Server filed under?
Filed under these Rust Server Index lists is 4Netplayers Rust Server: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to 4Netplayers Rust Server, and what do they stand for?
These are the tags 4Netplayers Rust Server publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How often is 4Netplayers Rust Server wiped, and on what schedule?
Its rhythm is not yet clear, since the record holds too few of 4Netplayers Rust Server's wipes. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 17 hours.
Players and ranking
What position does 4Netplayers Rust Server hold among Rust servers?
The seven-day player-hours ranking places 4Netplayers Rust Server at #6,173, among the top 28% of ranked servers.
What does the player count on 4Netplayers Rust Server look like?
Filed under live counts: 4Netplayers Rust Server, 0 players on 10 slots at present. Averaged across seven days: 0 players, peaking at 1. Filed under busiest hour: 16:00 UTC in the last 48 hours, averaging 1 players.
Server details
Which Rust build is 4Netplayers Rust Server running?
Rust network protocol 2635 and build 168909, on Linux, is what 4Netplayers Rust Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is 4Netplayers Rust Server reachable, and does it stay up?
You will find 4Netplayers Rust Server online as of now. About 2 hours ago, by its own uptime figure, is when it last restarted. Of the last 4 full days, 95 of 96 hours were up, 99% of the time. On 24 October 2026 it was first seen by Rust Server Index.
What is performance like on 4Netplayers Rust Server?
Server fps held at 30 on average across the last 48 hours, never dropping below 26. The entity count reached 90,107, covering buildings, deployables and all else in the world. The peak memory figure stood at 2,490 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of 4Netplayers Rust Server?
4Netplayers Rust Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 213.202.205.35:21200.
How to join
How can you connect to 4Netplayers Rust Server?
If you would rather use the console, press F1 in Rust and enter client.connect 213.202.205.35:21200. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.