Rust Server IndexCard catalogue of Rust servers

Holdings11,755 servers61,286 players126 fresh wipes

Call no.4509 On the shelf · online

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 12m ago

Subjects 1. modded2. oxide
Players now
1/ 10
10% full
7-day average
0
peak 1
Rank
#4,509
top 20%
Last wipeWiped1 OCT2026 · 26d 3h ago
26d ago · no schedule published
Next wipe
8d 19h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 8d 19hThu 5 Nov, 19:00 UTCFW
  2. in 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 19:31 UTC FW26d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 163 on average
76/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
122/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average
81/ 225
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
31/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
81/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
17/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On Dannabell@4Netplayers, which rules and settings apply?

You will find no gather rate in the name of Dannabell@4Netplayers. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on Dannabell@4Netplayers?

Dannabell@4Netplayers runs a procedural map of size 5,000 with seed 523218427, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry Dannabell@4Netplayers?

The Rust Server Index lists that include Dannabell@4Netplayers are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Dannabell@4Netplayers?

Filed under these tags, as published by Dannabell@4Netplayers and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on Dannabell@4Netplayers?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak.

When does Dannabell@4Netplayers wipe?

One wipe a month is all Dannabell@4Netplayers runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 26 days 3 hours.

Players and ranking

How is Dannabell@4Netplayers ranked compared with the rest?

Filed under rankings: #4,509 for Dannabell@4Netplayers on seven-day player hours, top 20% overall.

What does the player count on Dannabell@4Netplayers look like?

Filed under live counts: Dannabell@4Netplayers, 1 players on 10 slots at present. The seven-day average is 0 players; the peak reached 1. Over the last 48 hours, 15:00 UTC drew the highest average: 1 players.

Operator and status

What version does Dannabell@4Netplayers use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Dannabell@4Netplayers. To join you need the same protocol; Steam handles the update.

Is Dannabell@4Netplayers reachable, and does it stay up?

The server is live at this moment: Dannabell@4Netplayers. About 15 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on Dannabell@4Netplayers good?

Averaged over the last 48 hours, server fps was 30, with a low of 27. Buildings, deployables and everything else in the world came to as many as 148,514 entities. Memory use reached as much as 3,693 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Dannabell@4Netplayers hosted?

Dannabell@4Netplayers gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 213.202.205.23:21300.

How to join

How can you connect to Dannabell@4Netplayers?

Enter client.connect 213.202.205.23:21300 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build Build on file: 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.