4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
7 OCT 2026Wed 7 Oct, 17:29 UTC22d ago |
3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
On 4Netplayers-5400HalleinGoesRust, which rules and settings apply?
You will find no gather rate in the name of 4Netplayers-5400HalleinGoesRust. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on 4Netplayers-5400HalleinGoesRust?
Size 4,500, seed 1234567890: the game generates the procedural map on 4Netplayers-5400HalleinGoesRust. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry 4Netplayers-5400HalleinGoesRust?
These lists on Rust Server Index take 4Netplayers-5400HalleinGoesRust: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to 4Netplayers-5400HalleinGoesRust, and what do they stand for?
These are the tags 4Netplayers-5400HalleinGoesRust publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): Build on file: 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
How does a wipe day run on 4Netplayers-5400HalleinGoesRust?
Its recent wipes averaged 3 players at peak. The latest wipe peaked 25 hours in.
Which wipe timetable does 4Netplayers-5400HalleinGoesRust follow?
4Netplayers-5400HalleinGoesRust's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 22 days 3 hours.
Player counts
What position does 4Netplayers-5400HalleinGoesRust hold among Rust servers?
Filed under rankings: #6,593 for 4Netplayers-5400HalleinGoesRust on seven-day player hours, top 30% overall.
Is 4Netplayers-5400HalleinGoesRust quiet or crowded?
The live count for 4Netplayers-5400HalleinGoesRust stands at 0 players, out of 10 slots. The seven-day average is 0 players; the peak reached 2.
Server facts
Which Rust build is 4Netplayers-5400HalleinGoesRust running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on 4Netplayers-5400HalleinGoesRust. Steam keeps your game updated, but the protocol must match for you to join.
Is 4Netplayers-5400HalleinGoesRust reachable, and does it stay up?
The server is live at this moment: 4Netplayers-5400HalleinGoesRust. About 36 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. It was first recorded by Rust Server Index on 6 October 2026.
Is the performance on 4Netplayers-5400HalleinGoesRust good?
Averaged over the last 48 hours, server fps was 28, with a low of 21. Buildings, deployables and everything else in the world came to as many as 815,268 entities. Memory use reached as much as 9,730 MB. What players feel as lag is low fps together with a rising entity count.
What is the location of 4Netplayers-5400HalleinGoesRust?
4Netplayers-5400HalleinGoesRust gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 213.202.203.53:28015.
Connecting
How can you connect to 4Netplayers-5400HalleinGoesRust?
Enter client.connect 213.202.203.53:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.