Rust Server IndexCard catalogue of Rust servers

Holdings11,637 servers32,508 players70 fresh wipes

Call no.11526 Off the shelf · offline

Combat Local - Carbon Dev

Offline 213.182.203.86:28015 checked 4d ago

Subjects 1. modded2. carbon
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#11,526
top 52%
Last wipeWiped24 OCT2026 · 4d 17h ago
4d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Combat Local - Carbon Dev?

No gather rate appears in the name Combat Local - Carbon Dev. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Tags

On Rust Server Index, which lists and filters carry Combat Local - Carbon Dev?

These lists on Rust Server Index take Combat Local - Carbon Dev: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which tags are attached to Combat Local - Carbon Dev, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: Combat Local - Carbon Dev gives gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is Combat Local - Carbon Dev wiped, and on what schedule?

Its rhythm is not yet clear, since the record holds too few of Combat Local - Carbon Dev's wipes. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 17 hours.

Players and ranking

How is Combat Local - Carbon Dev ranked compared with the rest?

On player hours over seven days, Combat Local - Carbon Dev takes #11,526, within the top 52% of ranked servers.

How many players are on Combat Local - Carbon Dev at the moment?

Filed under offline: Combat Local - Carbon Dev, last seen 4 days 6 hours ago. Averaged across seven days: 1 players, peaking at 1.

Operator and status

What version does Combat Local - Carbon Dev use?

Rust network protocol 2635 and build 168909, on Windows, is what Combat Local - Carbon Dev runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Combat Local - Carbon Dev?

Last seen 4 days 6 hours ago, Combat Local - Carbon Dev is offline right now. Of the last 4 full days, 0 of 96 hours were up, 0% of the time. The earliest sighting at Rust Server Index is 24 October 2026.

Which region is Combat Local - Carbon Dev in?

No region is published by Combat Local - Carbon Dev. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 213.182.203.86:28015.

Connecting

What steps lead onto Combat Local - Carbon Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 213.182.203.86:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.