Rust Server IndexCard catalogue of Rust servers

Holdings11,673 servers48,102 players99 fresh wipes

Call no.7507 On the shelf · online

CrazyRust Test Server

Online 212.73.137.6:28017 checked 10m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#7,507
top 34%
Last wipeWiped29 OCT2026 · 18h ago
18h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.511.5203:0012:0022:0007:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
010020030040003:0012:0022:0007:0016:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPEWiped Thu 29 Oct, 07:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 40 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 07:46 UTC18h ago
– – running 0
28 OCT 2026Wed 28 Oct, 19:49 UTC1d ago
– – – 0
20 OCT 2026Tue 20 Oct, 20:33 UTC9d ago
2 halved by day 2 8 days 0
20 OCT 2026Tue 20 Oct, 13:00 UTC9d ago
2 – 0.3 days 1
20 OCT 2026Tue 20 Oct, 05:18 UTC9d ago
1 – 0.3 days 1
19 OCT 2026Mon 19 Oct, 07:31 UTC10d ago
1 – 0.9 days 0
18 OCT 2026Sun 18 Oct, 05:45 UTC11d ago
1 – 1.1 days 0
17 OCT 2026Sat 17 Oct, 09:36 UTC12d ago
1 – 0.8 days 0
15 OCT 2026Thu 15 Oct, 17:40 UTC14d ago
1 – 1.7 days 0
15 OCT 2026Thu 15 Oct, 02:34 UTC15d ago
1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

On CrazyRust Test Server, which rules and settings apply?

You will find no gather rate in the name of CrazyRust Test Server. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on CrazyRust Test Server?

Size 4,000, seed 671800176: the game generates the procedural map on CrazyRust Test Server. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags and filters

Which lists and filters on Rust Server Index is CrazyRust Test Server filed under?

Filed under these Rust Server Index lists is CrazyRust Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags are attached to CrazyRust Test Server, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: CrazyRust Test Server gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

How does a wipe day run on CrazyRust Test Server?

Its recent wipes averaged 2 players at peak. The latest wipe peaked 40 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 2.

When does CrazyRust Test Server wipe?

CrazyRust Test Server wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 hours is when its current world was made.

Population

What position does CrazyRust Test Server hold among Rust servers?

On player hours over seven days, CrazyRust Test Server takes #7,507, within the top 34% of ranked servers.

How many players are on CrazyRust Test Server at the moment?

The live count for CrazyRust Test Server stands at 0 players, out of 40 slots. Averaged across seven days: 0 players, peaking at 2. Over the last 48 hours, 22:00 UTC drew the highest average: 1 players.

Server details

Which Rust build is CrazyRust Test Server running?

Rust network protocol 2635 and build 168909, on Linux, is what CrazyRust Test Server runs. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of CrazyRust Test Server?

Right now CrazyRust Test Server is up and running. About 2 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does CrazyRust Test Server perform?

Averaged over the last 48 hours, server fps was 240, with a low of 237. Buildings, deployables and everything else in the world came to as many as 11,093 entities. Memory use reached as much as 2,352 MB. What players feel as lag is low fps together with a rising entity count.

What is the location of CrazyRust Test Server?

No region is published by CrazyRust Test Server. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 212.73.137.6:28017.

How to join

How can you connect to CrazyRust Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 212.73.137.6:28017. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://srkhost.eu/.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.