DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE
Online EU 212.4.138.244:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:18 UTC, in 17h. Every Thursday at 18:18 UTC · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 80%else halves by day 6
Coming wipes
- in 17hThu 29 Oct, 18:18 UTC
- in 7d 17hThu 5 Nov, 19:00 UTCFW
- in 14d 17hThu 12 Nov, 18:18 UTC
- in 21d 17hThu 19 Nov, 18:18 UTC
- in 28d 17hThu 26 Nov, 18:18 UTC
- in 35d 17hThu 3 Dec, 19:00 UTCFW
- in 42d 17hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:18 UTC6d ago |
3 | – | running | 0 |
15 OCT 2026Thu 15 Oct, 18:18 UTC13d ago |
3 | halved by day 6 | 7 days | 1 |
8 OCT 2026Thu 8 Oct, 18:18 UTC20d ago |
3 | held half | 7 days | 0 |
1 OCT 2026Thu 1 Oct, 17:44 UTC FW27d ago |
4 | held half | 7 days | 3 |
24 SEP 2026Thu 24 Sep, 18:18 UTC34d ago |
3 | held half | 7 days | 2 |
17 SEP 2026Thu 17 Sep, 18:18 UTC41d ago |
3 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE run?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE sets gather at 5x, as its name shows. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Generated by the game, the procedural map of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE has size 4,250 and seed 1337. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE filed under?
The Rust Server Index lists that include DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE are 5x Rust servers, filed by gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
How should you read the tags listed for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
The server's own tags are listed here, and the game's server browser reads them: DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE gives gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^w (Weekly): Wipes run on a weekly cycle; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here; EU (Europe): The browser files it under Europe. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What should you expect on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE when wipe day comes?
Its recent wipes averaged 3 players at peak. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 80% of its recent wipes. In the other cases, numbers dropped below half by day 6.
How often is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE wiped, and on what schedule?
The wipe rhythm of DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE is every Thursday at 18:18 UTC. Dated for Thursday 29 October at 18:18 UTC: its next wipe. 6 days 6 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Players and ranking
Where does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE sit in the rankings?
Filed under rankings: #3,873 for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on seven-day player hours, #1,420 in Europe, top 17% overall.
What does the player count on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE look like?
The live count for DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE stands at 0 players, out of 100 slots. The seven-day average is 1 players; the peak reached 3. The busiest point in the last 48 hours was 13:00 UTC, averaging 2 players.
Operator and status
What Rust version is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE on?
Rust network protocol 2635 and build 168909 on Linux is what you will find on DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. To join you need the same protocol; Steam handles the update.
Is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE reachable, and does it stay up?
The server is live at this moment: DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE. The uptime it reports puts the last restart at about 20 hours ago. Uptime for the last 7 full days came to 92%, 154 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.
How well does DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE perform?
Averaged over the last 48 hours, server fps was 50, with a low of 48. The entity count reached 113,244, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,991 MB. A climbing entity count and low fps are felt by players as lag.
Where in the world is DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE hosted?
DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE gives Europe as its location and the tag EU. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 212.4.138.244:28015.
Connecting
What steps lead onto DeadZone 5x | Solo/Duo/Trio | EU | Loot X5 | LARGE?
Two ways in. Type client.connect 212.4.138.244:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://dzrust.eu/ is where its website lives.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
