Magic World #1 - Long (Classic x1 | Vanilla)
Online EU 212.22.93.15:28024 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 3.8 daysbetween real wipes
- wipe-day peak
- 11players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 7d 3hThu 5 Nov, 19:00 UTCFW
- in 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
6 OCT 2026Tue 6 Oct, 07:01 UTC23d ago |
9 | – | running | 1 |
2 OCT 2026Fri 2 Oct, 11:29 UTC27d ago |
13 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Magic World #1 - Long (Classic x1 | Vanilla)?
By its name, Magic World #1 - Long (Classic x1 | Vanilla) gathers at 1x. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Filed under Community in the server browser, it is a community server. Oxide plugins are run on it. Vanilla is the server's own description: filed under vanilla: Facepunch's game, unaltered. VAC, Valve's anti-cheat, is enabled.
What is the map on Magic World #1 - Long (Classic x1 | Vanilla)?
Size 4,500, seed 1615018777: the game generates the procedural map on Magic World #1 - Long (Classic x1 | Vanilla). You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
Where does Magic World #1 - Long (Classic x1 | Vanilla) appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take Magic World #1 - Long (Classic x1 | Vanilla): Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Which tags are attached to Magic World #1 - Long (Classic x1 | Vanilla), and what do they stand for?
These are the tags Magic World #1 - Long (Classic x1 | Vanilla) publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp300 (Max players): Player cap: 300; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^v (Vanilla): Filed under vanilla: Facepunch's game, unaltered; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): Europe is the region shown in the server browser; jp0 (Custom tag): This one is not a standard Rust tag; an owner or plugin put it there. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe dates
What should you expect on Magic World #1 - Long (Classic x1 | Vanilla) when wipe day comes?
At their busiest, its recent wipes drew 11 players on average. 12 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
How often is Magic World #1 - Long (Classic x1 | Vanilla) wiped, and on what schedule?
One wipe a month is all Magic World #1 - Long (Classic x1 | Vanilla) runs, and it comes with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 23 days 8 hours. Filed in its tags: a monthly wipe schedule.
Player counts
How is Magic World #1 - Long (Classic x1 | Vanilla) ranked compared with the rest?
On seven-day player hours, Magic World #1 - Long (Classic x1 | Vanilla) takes #1,982 overall and #771 in Europe, within the top 9% of ranked servers.
How many players are on Magic World #1 - Long (Classic x1 | Vanilla) at the moment?
Filed under live counts: Magic World #1 - Long (Classic x1 | Vanilla), 4 players on 300 slots at present. Filed under seven-day figures: an average of 2 players and a peak of 10. Filed under busiest hour: 13:00 UTC in the last 48 hours, averaging 6 players.
Server details
What version does Magic World #1 - Long (Classic x1 | Vanilla) use?
Rust network protocol 2635 and build 168909, on Windows, is what Magic World #1 - Long (Classic x1 | Vanilla) runs. The protocol must match before you can join, and Steam takes care of updating it.
What is the uptime and current status of Magic World #1 - Long (Classic x1 | Vanilla)?
You will find Magic World #1 - Long (Classic x1 | Vanilla) online as of now. About 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. It was first recorded by Rust Server Index on 13 September 2026.
Is the performance on Magic World #1 - Long (Classic x1 | Vanilla) good?
Server fps held at 32 on average across the last 48 hours, never dropping below 19. Buildings, deployables and everything else in the world came to as many as 226,993 entities. The peak memory figure stood at 5,317 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of Magic World #1 - Long (Classic x1 | Vanilla)?
The EU tag places Magic World #1 - Long (Classic x1 | Vanilla), by its own listing, in Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 212.22.93.15:28024.
Connecting
What steps lead onto Magic World #1 - Long (Classic x1 | Vanilla)?
Two ways in. Type client.connect 212.22.93.15:28024 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://magic-world.gamestores.app.
Server tags
What each one means.
Published as mp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
mp300
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Region
EU
Other
jp0
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
