Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
4 OCT 2026Sun 4 Oct, 19:24 UTC24d ago |
1 | – | running | 0 |
3 OCT 2026Sat 3 Oct, 17:01 UTC26d ago |
1 | – | 1.1 days | 0 |
2 OCT 2026Fri 2 Oct, 19:26 UTC26d ago |
1 | – | 0.9 days | 0 |
27 SEP 2026Sun 27 Sep, 13:10 UTC32d ago |
0 | – | 5.3 days | 0 |
25 SEP 2026Fri 25 Sep, 20:09 UTC33d ago |
1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Local Rust Dev, which rules and settings apply?
The name of Local Rust Dev does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Local Rust Dev?
Generated by the game, the map is procedural on Local Rust Dev.
Tags
Which lists and filters on Rust Server Index is Local Rust Dev filed under?
Filed under these Rust Server Index lists is Local Rust Dev: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Local Rust Dev?
The server's own tags are listed here, and the game's server browser reads them: Local Rust Dev gives gmrust (Game mode): Rust survival, as standard; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): Build on file: 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on Local Rust Dev?
The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.
When does Local Rust Dev wipe?
No next wipe can be predicted for Local Rust Dev: its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 24 days 22 hours.
Players and ranking
Where does Local Rust Dev sit in the rankings?
On player hours over seven days, Local Rust Dev takes #15,344, within the top 69% of ranked servers.
What does the player count on Local Rust Dev look like?
At present Local Rust Dev is offline; its last sighting was 7 days 2 hours ago. Filed under seven-day average: 0 players.
Server details
Which Rust build is Local Rust Dev running?
Rust network protocol 2634 and build 167781 on Windows is what you will find on Local Rust Dev. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Local Rust Dev, and is it online now?
As of now Local Rust Dev is offline, with its last appearance 7 days 2 hours ago. Uptime for the last 7 full days came to 1%, 2 hours out of 168. On 19 September 2026 it was first seen by Rust Server Index.
What is the location of Local Rust Dev?
There is no region on record for Local Rust Dev; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 212.142.65.126:28015.
Connecting
What is the way onto Local Rust Dev?
If you would rather use the console, press F1 in Rust and enter client.connect 212.142.65.126:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.