Rust Server IndexCard catalogue of Rust servers

Holdings11,716 servers60,383 players178 fresh wipes

Call no.15049 Off the shelf · offline

MonkeyCode Test Server

Offline 212.107.29.75:28015 checked 44d ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,049
no region published
Last wipeWiped4 SEP2026 · 55d 9h ago
55d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does MonkeyCode Test Server run?

The name of MonkeyCode Test Server does not state a gather rate. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on MonkeyCode Test Server?

Generated by the game, the map is procedural on MonkeyCode Test Server.

Tags

On Rust Server Index, which lists and filters carry MonkeyCode Test Server?

The Rust Server Index lists that include MonkeyCode Test Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to MonkeyCode Test Server, and what do they stand for?

Filed under these tags, as published by MonkeyCode Test Server and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): Joining needs you on game protocol 2633; cs162929 (Build): The game build here is 162929; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

How often is MonkeyCode Test Server wiped, and on what schedule?

MonkeyCode Test Server's rhythm cannot be told yet: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 55 days 9 hours is when its current world was made.

Players and ranking

How is MonkeyCode Test Server ranked compared with the rest?

On player hours over seven days, MonkeyCode Test Server takes #15,049, within the top – of ranked servers.

Is MonkeyCode Test Server quiet or crowded?

At present MonkeyCode Test Server is offline; its last sighting was 44 days 23 hours ago.

Operator and status

Which Rust build is MonkeyCode Test Server running?

Rust network protocol 2633 and build 162929 on Linux is what you will find on MonkeyCode Test Server. To join you need the same protocol; Steam handles the update.

Is MonkeyCode Test Server reachable, and does it stay up?

The server is down at this moment; the last sighting of MonkeyCode Test Server was 44 days 23 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Which region is MonkeyCode Test Server in?

There is no region on record for MonkeyCode Test Server; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 212.107.29.75:28015.

Connecting

What is the way onto MonkeyCode Test Server?

If you would rather use the console, press F1 in Rust and enter client.connect 212.107.29.75:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol Joining needs you on game protocol 2633.
cs162929
Build The game build here is 162929.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.