Rust Server IndexCard catalogue of Rust servers

Holdings11,851 servers93,847 players391 fresh wipes

Call no.15891 Off the shelf · offline

private-homelab

Offline 211.230.217.86:28015 checked 20d ago

Subjects 1. modded2. oxide
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,891
top 72%
Last wipeWiped9 OCT2026 · 20d 7h ago
20d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 08:29 UTC20d ago
0 – running 0
8 OCT 2026Thu 8 Oct, 23:40 UTC20d ago
0 – 0.4 days 0
8 OCT 2026Thu 8 Oct, 06:44 UTC21d ago
0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 149 on average
179/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
123/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
184/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
80/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average
351/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average
245/ 700
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on private-homelab?

The name of private-homelab does not state a gather rate. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on private-homelab?

A procedural map, generated by the game, is what private-homelab runs.

Lists and filters

Where does private-homelab appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take private-homelab: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for private-homelab?

These are the tags private-homelab publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp1 (Max players): Player cap: 1; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at private-homelab?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does private-homelab follow?

private-homelab wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 20 days 7 hours is when its current world was made.

Player counts

Where does private-homelab sit in the rankings?

The seven-day player-hours ranking places private-homelab at #15,891, among the top 72% of ranked servers.

What does the player count on private-homelab look like?

The last check found private-homelab offline, last seen 20 days 6 hours ago.

Server facts

What version does private-homelab use?

Rust network protocol 2634 and build 167231, on Linux, is what private-homelab runs. The protocol must match before you can join, and Steam takes care of updating it.

Is private-homelab reachable, and does it stay up?

As of now private-homelab is offline, with its last appearance 20 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

What is the location of private-homelab?

There is no region on record for private-homelab; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 211.230.217.86:28015.

Joining the server

What is the way onto private-homelab?

Enter client.connect 211.230.217.86:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp1
Max players Player cap: 1.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167231
Build It runs build 167231.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.