fghf
Online 209.192.255.166:26721 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On fghf, which rules and settings apply?
No gather rate appears in the name fghf. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on fghf?
Size 2,000, seed 425293779: the game generates the procedural map on fghf. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does fghf appear among the Rust Server Index lists and filters?
These lists on Rust Server Index take fghf: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags are attached to fghf, and what do they stand for?
Filed under these tags, as published by fghf and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): Build on file: 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
Which wipe timetable does fghf follow?
fghf's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 20 days 3 hours.
Population
What position does fghf hold among Rust servers?
On player hours over seven days, fghf takes #15,344, within the top 69% of ranked servers.
How many players are on fghf at the moment?
Filed under live counts: fghf, 0 players on 40 slots at present. Filed under seven-day average: 0 players.
Server details
What version does fghf use?
Rust network protocol 2634 and build 167781, on Linux, is what fghf runs. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is fghf, and is it online now?
The server is live at this moment: fghf. The uptime it reports puts the last restart at about 6 days 11 hours ago. Of the last 5 full days, 120 of 120 hours were up, 100% of the time. It was first recorded by Rust Server Index on 22 October 2026.
Is the performance on fghf good?
Averaged over the last 48 hours, server fps was 236, with a low of 222. The entity count reached 14,855, covering buildings, deployables and all else in the world. Up to 4,555 MB of memory was in use. A climbing entity count and low fps are felt by players as lag.
What is the location of fghf?
There is no region on record for fghf; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 209.192.255.166:26721.
Connecting
What is the way onto fghf?
If you would rather use the console, press F1 in Rust and enter client.connect 209.192.255.166:26721. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.