Rust Server IndexCard catalogue of Rust servers

Holdings11,765 servers59,281 players134 fresh wipes

Call no.15339 Off the shelf · offline

Chris Rust Server | ScalaCube

Offline 209.192.185.201:2065 checked 19h ago

Subjects 1. modded2. oxide
Players now
0/ 150
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipeWiped9 OCT2026 · 19d 4h ago
19d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123423:0004:0010:0015:0021:0002:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608023:0004:0010:0015:0021:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
21.3 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
9 OCT 2026Fri 9 Oct, 18:39 UTC19d ago
1 – running 0
18 SEP 2026Fri 18 Sep, 12:32 UTC40d ago
0 – 21.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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72/ 500
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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
71/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
60/ 700
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RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
18/ 200
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
9/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Chris Rust Server | ScalaCube?

You will find no gather rate in the name of Chris Rust Server | ScalaCube. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Chris Rust Server | ScalaCube?

Chris Rust Server | ScalaCube runs a procedural map of size 4,250 with seed 8471923, generated by the game. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where does Chris Rust Server | ScalaCube appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Chris Rust Server | ScalaCube are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Chris Rust Server | ScalaCube?

The server's own tags are listed here, and the game's server browser reads them: Chris Rust Server | ScalaCube gives gmrust (Game mode): Survival on standard Rust rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167398 (Build): The game build here is 167398; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipes and resets

What happens on wipe day at Chris Rust Server | ScalaCube?

At their busiest, its recent wipes drew 0 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does Chris Rust Server | ScalaCube follow?

The record holds too few of Chris Rust Server | ScalaCube's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 19 days 4 hours.

Player counts

Where does Chris Rust Server | ScalaCube sit in the rankings?

On player hours over seven days, Chris Rust Server | ScalaCube takes #15,339, within the top 69% of ranked servers.

Is Chris Rust Server | ScalaCube quiet or crowded?

The last check found Chris Rust Server | ScalaCube offline, last seen 19 hours ago. Filed under seven-day average: 0 players.

Server details

What version does Chris Rust Server | ScalaCube use?

Rust network protocol 2634 and build 167398, on Linux, is what Chris Rust Server | ScalaCube runs. To join you need the same protocol; Steam handles the update.

How reliable is Chris Rust Server | ScalaCube, and is it online now?

Last seen 19 hours ago, Chris Rust Server | ScalaCube is offline right now. Its reported uptime gives the last restart as roughly 18 days 7 hours ago. Of the last 7 full days, 168 of 168 hours were up, 100% of the time. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on Chris Rust Server | ScalaCube good?

Averaged over the last 48 hours, server fps was 65, with a low of 33. Buildings, deployables and everything else in the world came to as many as 107,455 entities. Memory use reached as much as 9,997 MB. A climbing entity count and low fps are felt by players as lag.

Which region is Chris Rust Server | ScalaCube in?

There is no region on record for Chris Rust Server | ScalaCube; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 209.192.185.201:2065.

Joining the server

What is the way onto Chris Rust Server | ScalaCube?

Two ways in. Type client.connect 209.192.185.201:2065 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp150
Max players 150 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167398
Build The game build here is 167398.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.