Rust Server IndexCard catalogue of Rust servers

Holdings11,716 servers55,754 players168 fresh wipes

Call no.NA15338 On the shelf · online

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 10m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
0/ 128
0% full
7-day average
0
peak –
Rank
#15,338
top 69% · #1508 in NA
Last wipeWiped3 OCT2026 · 25d 13h ago
25d ago · monthly schedule
Next wipe
7d 8h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap
18.6 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. in 7d 8hThu 5 Nov, 19:00 UTCFW
  2. in 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 21:24 UTC25d ago
1 – running 0
15 SEP 2026Tue 15 Sep, 07:23 UTC44d ago
0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs does not state a gather rate. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. Vanilla is the server's own description: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

What is the map on [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs runs a procedural map of size 4,800 with seed 1342356771, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags

Where does [US] Capybara Land | Custom NPCs appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [US] Capybara Land | Custom NPCs are Modded Rust servers, filed by play style and North American Rust servers. It appears under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on [US] Capybara Land | Custom NPCs?

These are the tags [US] Capybara Land | Custom NPCs publishes; the game's server browser reads this list: gmvanilla (Game mode): Filed under vanilla survival; mp128 (Max players): 128 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded; NA (North America): North America is the region shown in the server browser. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on [US] Capybara Land | Custom NPCs when wipe day comes?

Its recent wipes averaged 0 players at peak. The latest wipe peaked 2 hours in.

When does [US] Capybara Land | Custom NPCs wipe?

The only wipe on [US] Capybara Land | Custom NPCs is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, taken by every Rust server. Its present world dates from 25 days 13 hours. Filed in its tags: a monthly wipe schedule.

Player counts

Where does [US] Capybara Land | Custom NPCs sit in the rankings?

On seven-day player hours, [US] Capybara Land | Custom NPCs takes #15,338 overall and #1,508 in North America, within the top 69% of ranked servers.

Is [US] Capybara Land | Custom NPCs quiet or crowded?

Filed under live counts: [US] Capybara Land | Custom NPCs, 0 players on 128 slots at present. Filed under seven-day average: 0 players.

Server details

What Rust version is [US] Capybara Land | Custom NPCs on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on [US] Capybara Land | Custom NPCs. Steam keeps your game updated, but the protocol must match for you to join.

Is [US] Capybara Land | Custom NPCs reachable, and does it stay up?

You will find [US] Capybara Land | Custom NPCs online as of now. The uptime it reports puts the last restart at about 5 days 21 hours ago. Of the last 7 full days, 167 of 168 hours were up, 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

How well does [US] Capybara Land | Custom NPCs perform?

Averaged over the last 48 hours, server fps was 215, with a low of 185. The entity count reached 129,729, covering buildings, deployables and all else in the world. Up to 4,704 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.

What is the location of [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs gives North America as its location and the tag NA. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 209.159.156.50:28015.

Connecting

How can you connect to [US] Capybara Land | Custom NPCs?

Enter client.connect 209.159.156.50:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://www.qcgames.org/fr/accueil/.

Subject headings explained

Server tags

What each one means.

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Filed under vanilla survival.
mp128
Max players 128 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Region

NA
North America North America is the region shown in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.