WaterWorld Six
Offline NA 209.126.2.184:28078 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- usual gap
- 1.7 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 8
Coming wipes
- in 7d 6hThu 5 Nov, 19:00 UTCFW
- in 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 21:52 UTC FW27d ago |
1 | – | running | 0 |
20 SEP 2026Sun 20 Sep, 05:00 UTC39d ago |
2 | halved by day 8 | 11.7 days | 0 |
19 SEP 2026Sat 19 Sep, 15:54 UTC39d ago |
2 | – | 0.5 days | 0 |
15 SEP 2026Tue 15 Sep, 20:08 UTC43d ago |
2 | held half | 3.8 days | 0 |
14 SEP 2026Mon 14 Sep, 04:07 UTC45d ago |
2 | – | 1.7 days | 1 |
13 SEP 2026Sun 13 Sep, 16:00 UTC45d ago |
1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On WaterWorld Six, which rules and settings apply?
You will find no gather rate in the name of WaterWorld Six. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. The server has VAC, Valve's anti-cheat, turned on.
Tags
On Rust Server Index, which lists and filters carry WaterWorld Six?
These lists on Rust Server Index take WaterWorld Six: Tutorial servers, Modded Rust servers, filed by play style and North American Rust servers. Filed under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by the tags on WaterWorld Six?
Filed under these tags, as published by WaterWorld Six and read by the game's server browser: gmvanilla (Game mode): Unmodified survival rules; mp250 (Max players): The queue ceiling sits at 250; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^t (Tutorial on): Facepunch's tutorial is available for those starting out; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework; NA (North America): Server browser region: North America. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipes and resets
What happens on wipe day at WaterWorld Six?
Its recent wipes averaged 2 players at peak. The latest wipe peaked 31 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 8 the crowd had fallen below half when it didn't hold.
When does WaterWorld Six wipe?
One wipe a month is all WaterWorld Six runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 13 hours. A monthly wipe schedule is published in its tags.
Player counts
What position does WaterWorld Six hold among Rust servers?
The seven-day player-hours ranking places WaterWorld Six at #15,318 and #1,506 in North America, among the top 69% of ranked servers.
What does the player count on WaterWorld Six look like?
The last check found WaterWorld Six offline, last seen 2 days 1 hours ago. 0 players is the average over the past seven days.
Operator and status
Which Rust build is WaterWorld Six running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on WaterWorld Six. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is WaterWorld Six, and is it online now?
Last seen 2 days 1 hours ago, WaterWorld Six is offline right now. Uptime for the last 7 full days came to 79%, 132 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
Which region is WaterWorld Six in?
The NA tag places WaterWorld Six, by its own listing, in North America. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 209.126.2.184:28078.
Connecting
How can you connect to WaterWorld Six?
Two ways in. Type client.connect 209.126.2.184:28078 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp250,ptrak,$r?,v2635,^z,^y,^m,NA,^t,gmvanilla,cs168909,ts8
Game
gmvanilla
mp250
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^t
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.