Rust Server IndexCard catalogue of Rust servers

Holdings11,682 servers54,903 players122 fresh wipes

Call no.15284 On the shelf · online

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 8m ago

Subjects 1. modded2. oxide
Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipeWiped30 SEP2026 · 29d 6h ago
29d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
30 SEP 2026Wed 30 Sep, 18:35 UTC29d ago
3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On [GNG] Development Server | Staging & Plugin Testing, which rules and settings apply?

You will find no gather rate in the name of [GNG] Development Server | Staging & Plugin Testing. The default group limit of 8 players applies. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on [GNG] Development Server | Staging & Plugin Testing?

Generated by the game, the procedural map of [GNG] Development Server | Staging & Plugin Testing has size 3,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does [GNG] Development Server | Staging & Plugin Testing appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include [GNG] Development Server | Staging & Plugin Testing are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on [GNG] Development Server | Staging & Plugin Testing?

Filed under these tags, as published by [GNG] Development Server | Staging & Plugin Testing and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166406 (Build): The game build here is 166406; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Plugins or changed settings put this under Modded. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on [GNG] Development Server | Staging & Plugin Testing when wipe day comes?

At their busiest, its recent wipes drew 3 players on average. The latest wipe peaked 11 hours in.

When does [GNG] Development Server | Staging & Plugin Testing wipe?

The record holds too few of [GNG] Development Server | Staging & Plugin Testing's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 29 days 6 hours.

Players and ranking

What position does [GNG] Development Server | Staging & Plugin Testing hold among Rust servers?

The seven-day player-hours ranking places [GNG] Development Server | Staging & Plugin Testing at #15,284, among the top 69% of ranked servers.

What does the player count on [GNG] Development Server | Staging & Plugin Testing look like?

Filed under live counts: [GNG] Development Server | Staging & Plugin Testing, 0 players on 2 slots at present. Averaged over the last seven days, the count is 0 players.

Server facts

What Rust version is [GNG] Development Server | Staging & Plugin Testing on?

Rust network protocol 2634 and build 166406 on Windows is what you will find on [GNG] Development Server | Staging & Plugin Testing. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is [GNG] Development Server | Staging & Plugin Testing, and is it online now?

The server is live at this moment: [GNG] Development Server | Staging & Plugin Testing. The uptime it reports puts the last restart at about 10 days 12 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does [GNG] Development Server | Staging & Plugin Testing perform?

Averaged over the last 48 hours, server fps was 205, with a low of 186. Buildings, deployables and everything else in the world came to as many as 47,230 entities. Up to 4,350 MB of memory was in use. Lag, to players, is low fps and an entity count that climbs.

What is the location of [GNG] Development Server | Staging & Plugin Testing?

There is no region on record for [GNG] Development Server | Staging & Plugin Testing; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 208.73.203.30:7781.

Connecting

What steps lead onto [GNG] Development Server | Staging & Plugin Testing?

If you would rather use the console, press F1 in Rust and enter client.connect 208.73.203.30:7781. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. You will find its website at https://www.greatnorthgaming.com.

Subject headings explained

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp2
Max players 2 slots are available.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166406
Build The game build here is 166406.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.