Rust Server IndexCard catalogue of Rust servers

Holdings11,815 servers73,779 players146 fresh wipes

Call no.3109 On the shelf · online

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases

Online 208.52.153.33:28079 checked 10m ago

Subjects 1. monthly wipes 2. vanilla3. modded4. oxide
Players now
2/ 40
5% full
7-day average
1
peak 6
Rank
#3,109
top 14%
Last wipeWiped1 OCT2026 · 26d 2h ago
26d ago · monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246822:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak
10players, last three wipes

Coming wipes

  1. in 8d 21hThu 5 Nov, 19:00 UTCFW
  2. in 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:50 UTC FW26d ago
10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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15/ 100
NA
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9/ 200
EU
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average
10/ 50
EU
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on average
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EU
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average
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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

You will find no gather rate in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group limit is 8 players, the game's default. The server runs build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Generated by the game, the procedural map of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has size 4,250 and seed 1704574028. From this page you can view the map on RustMaps; the same size and seed give the same map.

Lists and filters

On Rust Server Index, which lists and filters carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

The Rust Server Index lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^r (Roleplay): Roleplay is the category here; ^c (Creative): Build freely with no gathering: a creative sandbox; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe schedule

What happens on wipe day at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Its recent wipes averaged 10 players at peak. The latest wipe peaked 26 hours in.

How often is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wiped, and on what schedule?

The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 26 days 2 hours. Its tags state a wipe schedule of once a month.

Population

Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit in the rankings?

Filed under rankings: #3,109 for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on seven-day player hours, top 14% overall.

What does the player count on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases look like?

№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is currently showing 2 players on 40 slots. Filed under seven-day figures: an average of 1 players and a peak of 6. The busiest point in the last 48 hours was 22:00 UTC, averaging 4 players.

Server facts

What version does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases use?

Rust network protocol 2635 and build 168909, on Linux, is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. To join you need the same protocol; Steam handles the update.

How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online now?

Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and running. The uptime it reports puts the last restart at about 8 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 141,497 entities. Memory use reached as much as 5,189 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

There is no region on record for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 208.52.153.33:28079.

Connecting

What is the way onto №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?

Enter client.connect 208.52.153.33:28079 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://d2s.tebex.io/.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players The queue ceiling sits at 40.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Gameplay

^r
Roleplay Roleplay is the category here.
^c
Creative Build freely with no gathering: a creative sandbox.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.