№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
- wipe-day peak
- 10players, last three wipes
Coming wipes
- in 8d 21hThu 5 Nov, 19:00 UTCFW
- in 36d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 17:50 UTC FW26d ago |
10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You will find no gather rate in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The group limit is 8 players, the game's default. The server runs build & creative, building in a sandbox, with no gathering. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC, Valve's anti-cheat, is enabled.
Which map is in use on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Generated by the game, the procedural map of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has size 4,250 and seed 1704574028. From this page you can view the map on RustMaps; the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The Rust Server Index lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases are Modded Rust servers, filed by play style, Build and creative servers, Creative servers, filed under C, Roleplay servers, filed under RP and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp40 (Max players): The queue ceiling sits at 40; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^m (Monthly): The wipe schedule is monthly, alongside the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^r (Roleplay): Roleplay is the category here; ^c (Creative): Build freely with no gathering: a creative sandbox; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
What happens on wipe day at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Its recent wipes averaged 10 players at peak. The latest wipe peaked 26 hours in.
How often is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wiped, and on what schedule?
The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 26 days 2 hours. Its tags state a wipe schedule of once a month.
Population
Where does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit in the rankings?
Filed under rankings: #3,109 for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on seven-day player hours, top 14% overall.
What does the player count on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases look like?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is currently showing 2 players on 40 slots. Filed under seven-day figures: an average of 1 players and a peak of 6. The busiest point in the last 48 hours was 22:00 UTC, averaging 4 players.
Server facts
What version does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases use?
Rust network protocol 2635 and build 168909, on Linux, is what №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs. To join you need the same protocol; Steam handles the update.
How reliable is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, and is it online now?
Right now №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and running. The uptime it reports puts the last restart at about 8 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. On 13 September 2026 it was first seen by Rust Server Index.
What is performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Averaged over the last 48 hours, server fps was 30, with a low of 30. Buildings, deployables and everything else in the world came to as many as 141,497 entities. Memory use reached as much as 5,189 MB. Lag, to players, is low fps and an entity count that climbs.
What is the location of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
There is no region on record for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 208.52.153.33:28079.
Connecting
What is the way onto №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://d2s.tebex.io/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
^c
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.