Rust Server IndexCard catalogue of Rust servers

Holdings11,867 servers96,005 players390 fresh wipes

Call no.14617 Off the shelf · offline

Local Plugin Test (not public)

Offline 208.188.186.148:28015 checked 15h ago

Subjects 1. modded2. oxide
Players now
0/ 4
0% full
7-day average
0
peak 1
Rank
#14,617
top 66%
Last wipeWiped9 OCT2026 · 20d 3h ago
20d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0021:0022:0023:0000:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct12 Oct17 Oct23 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
9.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
19 OCT 2026Mon 19 Oct, 06:31 UTC10d ago
1 – running 0
9 OCT 2026Fri 9 Oct, 12:56 UTC20d ago
1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 150 on average
170/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
186/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
81/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average
251/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
350/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Local Plugin Test (not public)?

The name of Local Plugin Test (not public) does not state a gather rate. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server has VAC, Valve's anti-cheat, turned on.

What is the map on Local Plugin Test (not public)?

A procedural map, generated by the game, is what Local Plugin Test (not public) runs.

Tags

Where does Local Plugin Test (not public) appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include Local Plugin Test (not public) are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags are attached to Local Plugin Test (not public), and what do they stand for?

These are the tags Local Plugin Test (not public) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp4 (Max players): The queue ceiling sits at 4; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.

Wipe dates

What happens on wipe day at Local Plugin Test (not public)?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 0% of its recent wipes. In the other cases, numbers dropped below half by day 1.

How often is Local Plugin Test (not public) wiped, and on what schedule?

The record holds too few of Local Plugin Test (not public)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Its present world dates from 20 days 3 hours.

Population

What position does Local Plugin Test (not public) hold among Rust servers?

Filed under rankings: #14,617 for Local Plugin Test (not public) on seven-day player hours, top 66% overall.

Is Local Plugin Test (not public) quiet or crowded?

Filed under offline: Local Plugin Test (not public), last seen 15 hours ago. The seven-day average is 0 players; the peak reached 1. The busiest point in the last 48 hours was 21:00 UTC, averaging 0 players.

Operator and status

What version does Local Plugin Test (not public) use?

Rust network protocol 2635 and build 168909 on Windows is what you will find on Local Plugin Test (not public). The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Local Plugin Test (not public)?

The server is down at this moment; the last sighting of Local Plugin Test (not public) was 15 hours ago. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. The earliest sighting at Rust Server Index is 30 September 2026.

What is the location of Local Plugin Test (not public)?

No region is published by Local Plugin Test (not public). What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 208.188.186.148:28015.

How to join

What is the way onto Local Plugin Test (not public)?

Two ways in. Type client.connect 208.188.186.148:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp4
Max players The queue ceiling sits at 4.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.