Rust Server IndexCard catalogue of Rust servers

Holdings11,824 servers75,694 players230 fresh wipes

Call no.EU15179 On the shelf · online

Trust Issues

Online EU 208.115.206.26:28215 checked 8m ago

Subjects 1. monthly wipes 2. vanilla
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#15,179
top 68% · #2533 in EU
Last wipeWiped2 OCT2026 · 27d 9h ago
27d ago · monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. in 7d 4hThu 5 Nov, 19:00 UTCFW
  2. in 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 04:04 UTC27d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
423/ 450
EU
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 215 on average
261/ 300
EU
[EU East] Facepunch 4EU · groups of 8+ · monthly · 168 on average
101/ 350
EU
[EU] Facepunch 1EU · groups of 8+ · monthly · 161 on average
151/ 400
EU
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 126 on average
93/ 100
EU1X
Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 121 on average
106/ 300
Reference desk

Quick answers

From the figures on this page.

Map and rules

On Trust Issues, which rules and settings apply?

The name of Trust Issues does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.

What is the map on Trust Issues?

Size 4,250, seed 1332784174: the game generates the procedural map on Trust Issues. The map can be seen on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is Trust Issues filed under?

These lists on Rust Server Index take Trust Issues: Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags listed for Trust Issues?

Filed under these tags, as published by Trust Issues and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167584 (Build): The game build here is 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What happens on wipe day at Trust Issues?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.

How often is Trust Issues wiped, and on what schedule?

With the force wipe, Trust Issues wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 9 hours. Its tags state a wipe schedule of once a month.

Population

Where does Trust Issues sit in the rankings?

On seven-day player hours, Trust Issues takes #15,179 overall and #2,533 in Europe, within the top 68% of ranked servers.

How many players are on Trust Issues at the moment?

The live count for Trust Issues stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 1.

Server facts

Which Rust build is Trust Issues running?

Rust network protocol 2634 and build 167584 on Windows is what you will find on Trust Issues. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of Trust Issues?

The server is live at this moment: Trust Issues. Its reported uptime gives the last restart as roughly 7 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does Trust Issues perform?

The last 48 hours give an average of 110 server fps and a floor of 78. The entity count reached 99,596, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,031 MB. What players feel as lag is low fps together with a rising entity count.

Where in the world is Trust Issues hosted?

The EU tag places Trust Issues, by its own listing, in Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 208.115.206.26:28215.

Joining the server

What steps lead onto Trust Issues?

Enter client.connect 208.115.206.26:28215 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players Player cap: 50.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167584
Build The game build here is 167584.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Region

EU
Europe Server browser region: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.