Trust Issues
Online EU 208.115.206.26:28215 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 7d 4hThu 5 Nov, 19:00 UTCFW
- in 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
2 OCT 2026Fri 2 Oct, 04:04 UTC27d ago |
1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
On Trust Issues, which rules and settings apply?
The name of Trust Issues does not state a gather rate. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Filed under Community in the server browser, it is a community server. Its own label is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. VAC is on: Valve's anti-cheat is enabled.
What is the map on Trust Issues?
Size 4,250, seed 1332784174: the game generates the procedural map on Trust Issues. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is Trust Issues filed under?
These lists on Rust Server Index take Trust Issues: Rust servers filed under Europe, Community Rust servers, indexed and Vanilla Rust servers. It appears under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags listed for Trust Issues?
Filed under these tags, as published by Trust Issues and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): Player cap: 50; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167584 (Build): The game build here is 167584; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; EU (Europe): Server browser region: Europe. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at Trust Issues?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 0 hours in.
How often is Trust Issues wiped, and on what schedule?
With the force wipe, Trust Issues wipes once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 27 days 9 hours. Its tags state a wipe schedule of once a month.
Population
Where does Trust Issues sit in the rankings?
On seven-day player hours, Trust Issues takes #15,179 overall and #2,533 in Europe, within the top 68% of ranked servers.
How many players are on Trust Issues at the moment?
The live count for Trust Issues stands at 0 players, out of 50 slots. Averaged across seven days: 0 players, peaking at 1.
Server facts
Which Rust build is Trust Issues running?
Rust network protocol 2634 and build 167584 on Windows is what you will find on Trust Issues. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Trust Issues?
The server is live at this moment: Trust Issues. Its reported uptime gives the last restart as roughly 7 hours ago. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.
How well does Trust Issues perform?
The last 48 hours give an average of 110 server fps and a floor of 78. The entity count reached 99,596, covering buildings, deployables and all else in the world. The peak memory figure stood at 3,031 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Trust Issues hosted?
The EU tag places Trust Issues, by its own listing, in Europe. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 208.115.206.26:28215.
Joining the server
What steps lead onto Trust Issues?
Enter client.connect 208.115.206.26:28215 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8
Game
gmrust
mp50
ts8
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.