Rust Server IndexCard catalogue of Rust servers

Holdings11,617 servers35,735 players74 fresh wipes

Call no.12856 On the shelf · online

tttest

Online 208.102.148.67:28015 checked 12m ago

Subjects 1. modded2. carbon
Players now
1/ 1
100% full
7-day average
0
peak –
Rank
#12,856
top 59%
Last wipeWiped14 OCT2026 · 14d 7h ago
14d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep3 Oct7 Oct18 Oct22 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
14.2 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 06:35 UTC21m ago
– – running 1
14 OCT 2026Wed 14 Oct, 23:17 UTC14d ago
1 – – 1
30 SEP 2026Wed 30 Sep, 22:47 UTC28d ago
1 – 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
65/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
120/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
94/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
33/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
7/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on tttest?

No gather rate appears in the name tttest. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Carbon plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Tags

Where does tttest appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is tttest: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is meant by the tags on tttest?

These are the tags tttest publishes; the game's server browser reads this list: gmvanilla (Game mode): Unmodified survival rules; mp1 (Max players): The queue ceiling sits at 1; ts8 (Group limit): Game default applies: teams of up to 8; v2634 (Protocol): Joining needs you on game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on tttest?

At their busiest, its recent wipes drew 1 players on average. The latest wipe peaked 0 hours in.

Which wipe timetable does tttest follow?

tttest wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 7 hours.

Population

Where does tttest sit in the rankings?

Filed under rankings: #12,856 for tttest on seven-day player hours, top 59% overall.

What does the player count on tttest look like?

tttest is currently showing 1 players on 1 slots.

Server details

What version does tttest use?

Rust network protocol 2634 and build 167781, on Windows, is what tttest runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of tttest?

The server is live at this moment: tttest. Of the last 7 full days, 0 of 168 hours were up, 0% of the time. It was first recorded by Rust Server Index on 17 September 2026.

Where in the world is tttest hosted?

There is no region on record for tttest; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 208.102.148.67:28015.

How to join

What is the way onto tttest?

Enter client.connect 208.102.148.67:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Right now it is full, so a queue is expected.

Subject headings explained

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Unmodified survival rules.
mp1
Max players The queue ceiling sits at 1.
ts8
Group limit Game default applies: teams of up to 8.
v2634
Protocol Joining needs you on game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.