Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,471 players334 fresh wipes

Call no.4364 On the shelf · online

For Example Nothing...

Online 206.72.195.74:27041 checked 12m ago

Subjects 1. modded2. oxide
Players now
2/ 40
5% full
7-day average
0
peak 4
Rank
#4,364
top 20%
Last wipeWiped3 OCT2026 · 26d 17h ago
26d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
3 OCT 2026Sat 3 Oct, 00:16 UTC26d ago
3 – running 0
28 SEP 2026Mon 28 Sep, 20:26 UTC30d ago
6 halved by day 3 4.2 days 2
17 SEP 2026Thu 17 Sep, 18:54 UTC41d ago
4 held half 11.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
199/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
87/ 700
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
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Reference desk

Quick answers

From the figures on this page.

Map and rules

What settings and rules does For Example Nothing... run?

No gather rate appears in the name For Example Nothing.... The group limit is 8 players, the game's default. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. VAC is off: Valve's anti-cheat is disabled.

Which map is in use on For Example Nothing...?

Generated by the game, the procedural map of For Example Nothing... has size 4,000 and seed 2026680033. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags

Where does For Example Nothing... appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is For Example Nothing...: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for For Example Nothing...?

The server's own tags are listed here, and the game's server browser reads them: For Example Nothing... gives gmrust (Game mode): Rust survival, as standard; mp40 (Max players): Player cap: 40; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on For Example Nothing...?

The average peak across its recent wipes is 4 players. 3 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. By day 3 the crowd had fallen below half when it didn't hold.

How often is For Example Nothing... wiped, and on what schedule?

There is no next wipe to predict for For Example Nothing..., which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 26 days 17 hours.

Players and ranking

How is For Example Nothing... ranked compared with the rest?

On player hours over seven days, For Example Nothing... takes #4,364, within the top 20% of ranked servers.

What does the player count on For Example Nothing... look like?

Filed under live counts: For Example Nothing..., 2 players on 40 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 4. The busiest point in the last 48 hours was 16:00 UTC, averaging 2 players.

Server details

What version does For Example Nothing... use?

Rust network protocol 2635 and build 168909 on Linux is what you will find on For Example Nothing.... The protocol must match before you can join, and Steam takes care of updating it.

Is For Example Nothing... reachable, and does it stay up?

The server is live at this moment: For Example Nothing.... About 5 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. On 13 September 2026 it was first seen by Rust Server Index.

How well does For Example Nothing... perform?

The last 48 hours give an average of 39 server fps and a floor of 1. The entity count reached 95,432, covering buildings, deployables and all else in the world. Memory use reached as much as 2,944 MB. A climbing entity count and low fps are felt by players as lag.

Which region is For Example Nothing... in?

There is no region on record for For Example Nothing...; it publishes none. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. Connection details: 206.72.195.74:27041.

Connecting

What steps lead onto For Example Nothing...?

Two ways in. Type client.connect 206.72.195.74:27041 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. You will find its website at https://www.gamehostbros.com.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp40
Max players Player cap: 40.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.