Rust Server IndexCard catalogue of Rust servers

Holdings11,735 servers53,534 players127 fresh wipes

Call no.15106 Off the shelf · offline

The Rusty Inn Test Server

Offline 204.1.57.86:28025 checked 13d ago

Subjects 1. modded2. carbon
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,106
top 70%
Last wipeWiped10 OCT2026 · 18d 7h ago
18d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct16 Oct19 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
10 OCT 2026Sat 10 Oct, 16:08 UTC18d ago
3 – running 1
9 OCT 2026Fri 9 Oct, 21:45 UTC19d ago
3 – 0.8 days 0
7 OCT 2026Wed 7 Oct, 19:33 UTC21d ago
1 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On The Rusty Inn Test Server, which rules and settings apply?

No gather rate appears in the name The Rusty Inn Test Server. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on The Rusty Inn Test Server?

Size 4,096, seed 3486489: the game generates the procedural map on The Rusty Inn Test Server. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Synecdoche Islands.

Tags and filters

Where does The Rusty Inn Test Server appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take The Rusty Inn Test Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for The Rusty Inn Test Server?

The server's own tags are listed here, and the game's server browser reads them: The Rusty Inn Test Server gives gmvanilla (Game mode): Unmodified survival rules; mp5 (Max players): Player cap: 5; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at The Rusty Inn Test Server?

At their busiest, its recent wipes drew 2 players on average. 26 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of its recent wipes.

How often is The Rusty Inn Test Server wiped, and on what schedule?

There is no next wipe to predict for The Rusty Inn Test Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 18 days 7 hours.

Population

How is The Rusty Inn Test Server ranked compared with the rest?

Filed under rankings: #15,106 for The Rusty Inn Test Server on seven-day player hours, top 70% overall.

How many players are on The Rusty Inn Test Server at the moment?

Filed under offline: The Rusty Inn Test Server, last seen 13 days 9 hours ago.

Server details

What version does The Rusty Inn Test Server use?

Rust network protocol 2634 and build 167781 on Windows is what you will find on The Rusty Inn Test Server. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of The Rusty Inn Test Server?

Last seen 13 days 9 hours ago, The Rusty Inn Test Server is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. On 7 October 2026 it was first seen by Rust Server Index.

What is the location of The Rusty Inn Test Server?

There is no region on record for The Rusty Inn Test Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 204.1.57.86:28025.

Connecting

How can you connect to The Rusty Inn Test Server?

Two ways in. Type client.connect 204.1.57.86:28025 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode Unmodified survival rules.
mp5
Max players Player cap: 5.
ts8
Group limit Teams cap at 8, the default setting.
v2634
Protocol Your client must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.