dev
Offline 203.94.34.210:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 10:25 UTC28d ago |
2 | – | running | 0 |
29 SEP 2026Tue 29 Sep, 07:13 UTC30d ago |
1 | held half | 2.1 days | 0 |
28 SEP 2026Mon 28 Sep, 03:01 UTC31d ago |
1 | – | 1.2 days | 0 |
25 SEP 2026Fri 25 Sep, 18:20 UTC34d ago |
1 | halved by day 1 | 2.4 days | 0 |
24 SEP 2026Thu 24 Sep, 16:08 UTC35d ago |
1 | – | 1.1 days | 1 |
22 SEP 2026Tue 22 Sep, 19:01 UTC37d ago |
1 | – | 1.9 days | 0 |
21 SEP 2026Mon 21 Sep, 17:02 UTC38d ago |
1 | – | 1.1 days | 1 |
20 SEP 2026Sun 20 Sep, 20:21 UTC39d ago |
1 | – | 0.9 days | 0 |
16 SEP 2026Wed 16 Sep, 14:50 UTC43d ago |
1 | halved by day 2 | 4.2 days | 0 |
15 SEP 2026Tue 15 Sep, 12:25 UTC44d ago |
1 | – | 1.1 days | 0 |
14 SEP 2026Mon 14 Sep, 12:29 UTC45d ago |
1 | – | 1 days | 0 |
13 SEP 2026Sun 13 Sep, 14:40 UTC46d ago |
1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does dev run?
You will find no gather rate in the name of dev. The server sets a group limit of 100 players. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC, Valve's anti-cheat, is enabled.
Tags and filters
On Rust Server Index, which lists and filters carry dev?
The Rust Server Index lists that include dev are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on dev?
The server's own tags are listed here, and the game's server browser reads them: dev gives gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): 1 slots are available; ts100 (Group limit): 100 is the largest team allowed; v2634 (Protocol): Your client must run protocol 2634 to connect; cs166465 (Build): Build on file: 166465; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on dev when wipe day comes?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in. The crowd held above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does dev follow?
No next wipe can be predicted for dev: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 7 hours.
Player counts
How is dev ranked compared with the rest?
On player hours over seven days, dev takes #15,988, within the top 71% of ranked servers.
What does the player count on dev look like?
Filed under offline: dev, last seen 24 days 18 hours ago.
Operator and status
What Rust version is dev on?
Rust network protocol 2634 and build 166465 on Windows is what you will find on dev. The protocol must match before you can join, and Steam takes care of updating it.
Is dev reachable, and does it stay up?
As of now dev is offline, with its last appearance 24 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It was first recorded by Rust Server Index on 13 September 2026.
Which region is dev in?
No region is published by dev. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 203.94.34.210:28015.
Connecting
What steps lead onto dev?
Two ways in. Type client.connect 203.94.34.210:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z
Game
gmrust
mp1
ts100
v2634
cs166465
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.