Rust Server IndexCard catalogue of Rust servers

Holdings11,675 servers48,366 players102 fresh wipes

Call no.14782 On the shelf · online

Drift Staging

Online 203.16.163.8:27387 checked 11m ago

Subjects 1. modded2. oxide
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#14,782
top 66%
Last wipeWiped14 OCT2026 · 15d 10h ago
15d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
14 OCT 2026Wed 14 Oct, 15:15 UTC15d ago
2 – running 0
13 OCT 2026Tue 13 Oct, 17:17 UTC16d ago
5 – 0.9 days 0
12 OCT 2026Mon 12 Oct, 20:37 UTC17d ago
5 – 0.9 days 0
5 OCT 2026Mon 5 Oct, 14:21 UTC24d ago
2 halved by day 1 7.3 days 0
4 OCT 2026Sun 4 Oct, 15:18 UTC25d ago
2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
33/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Drift Staging run?

The name of Drift Staging does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the map on Drift Staging?

Generated by the game, the procedural map of Drift Staging has size 3,500 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does Drift Staging appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Drift Staging: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Drift Staging?

The server's own tags are listed here, and the game's server browser reads them: Drift Staging gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

What happens on wipe day at Drift Staging?

At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.

Which wipe timetable does Drift Staging follow?

No next wipe can be predicted for Drift Staging: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 15 days 10 hours.

Players and ranking

How is Drift Staging ranked compared with the rest?

On player hours over seven days, Drift Staging takes #14,782, within the top 66% of ranked servers.

Is Drift Staging quiet or crowded?

Drift Staging is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 1.

Operator and status

What version does Drift Staging use?

Rust network protocol 2635 and build 168909, on Linux, is what Drift Staging runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Drift Staging reachable, and does it stay up?

Right now Drift Staging is up and running. Its reported uptime gives the last restart as roughly 11 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 4 October 2026 it was first seen by Rust Server Index.

How well does Drift Staging perform?

The last 48 hours give an average of 174 server fps and a floor of 90. Buildings, deployables and everything else in the world came to as many as 24,269 entities. The peak memory figure stood at 3,701 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is Drift Staging hosted?

No region is published by Drift Staging. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 203.16.163.8:27387.

Connecting

What steps lead onto Drift Staging?

Enter client.connect 203.16.163.8:27387 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp40
Max players 40 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.