Drift Staging
Online 203.16.163.8:27387 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.9 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
14 OCT 2026Wed 14 Oct, 15:15 UTC15d ago |
2 | – | running | 0 |
13 OCT 2026Tue 13 Oct, 17:17 UTC16d ago |
5 | – | 0.9 days | 0 |
12 OCT 2026Mon 12 Oct, 20:37 UTC17d ago |
5 | – | 0.9 days | 0 |
5 OCT 2026Mon 5 Oct, 14:21 UTC24d ago |
2 | halved by day 1 | 7.3 days | 0 |
4 OCT 2026Sun 4 Oct, 15:18 UTC25d ago |
2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
What settings and rules does Drift Staging run?
The name of Drift Staging does not state a gather rate. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Drift Staging?
Generated by the game, the procedural map of Drift Staging has size 3,500 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.
Tags
Where does Drift Staging appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Drift Staging: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags listed for Drift Staging?
The server's own tags are listed here, and the game's server browser reads them: Drift Staging gives gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What happens on wipe day at Drift Staging?
At their busiest, its recent wipes drew 4 players on average. The latest wipe peaked 0 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half when it didn't hold.
Which wipe timetable does Drift Staging follow?
No next wipe can be predicted for Drift Staging: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 15 days 10 hours.
Players and ranking
How is Drift Staging ranked compared with the rest?
On player hours over seven days, Drift Staging takes #14,782, within the top 66% of ranked servers.
Is Drift Staging quiet or crowded?
Drift Staging is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 1.
Operator and status
What version does Drift Staging use?
Rust network protocol 2635 and build 168909, on Linux, is what Drift Staging runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Drift Staging reachable, and does it stay up?
Right now Drift Staging is up and running. Its reported uptime gives the last restart as roughly 11 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 4 October 2026 it was first seen by Rust Server Index.
How well does Drift Staging perform?
The last 48 hours give an average of 174 server fps and a floor of 90. Buildings, deployables and everything else in the world came to as many as 24,269 entities. The peak memory figure stood at 3,701 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is Drift Staging hosted?
No region is published by Drift Staging. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 203.16.163.8:27387.
Connecting
What steps lead onto Drift Staging?
Enter client.connect 203.16.163.8:27387 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.