private events
Online 203.16.163.198:26595 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 17players, last three wipes
- crowd held
- 67%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
26 OCT 2026Mon 26 Oct, 17:05 UTC3d ago |
48 | – | running | 0 |
23 OCT 2026Fri 23 Oct, 14:32 UTC6d ago |
2 | held half | 3.1 days | 0 |
19 OCT 2026Mon 19 Oct, 16:56 UTC10d ago |
1 | held half | 3.9 days | 0 |
7 OCT 2026Wed 7 Oct, 13:23 UTC22d ago |
3 | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on private events?
You will find no gather rate in the name of private events. The server sets a group limit of 60 players. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is enabled.
What is the map on private events?
Size 3,500, seed 1862422565: the game generates the procedural map on private events. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is private events filed under?
Filed under these Rust Server Index lists is private events: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to private events, and what do they stand for?
Filed under these tags, as published by private events and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp70 (Max players): The queue ceiling sits at 70; ts60 (Group limit): 60 is the largest team allowed; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How does a wipe day run on private events?
At their busiest, its recent wipes drew 17 players on average. 25 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 67% of the time. In the other cases, numbers dropped below half by day 1.
When does private events wipe?
No next wipe can be predicted for private events: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 3 days 3 hours.
Players and ranking
What position does private events hold among Rust servers?
Filed under rankings: #3,510 for private events on seven-day player hours, top 16% overall.
How many players are on private events at the moment?
The live count for private events stands at 0 players, out of 70 slots. Filed under seven-day figures: an average of 1 players and a peak of 48. Filed under busiest hour: 21:00 UTC in the last 48 hours, averaging 1 players.
Operator and status
Which Rust build is private events running?
Rust network protocol 2635 and build 168909 on Linux is what you will find on private events. To join you need the same protocol; Steam handles the update.
How reliable is private events, and is it online now?
The server is live at this moment: private events. Its reported uptime gives the last restart as roughly 36 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 13 September 2026.
Is the performance on private events good?
Server fps held at 121 on average across the last 48 hours, never dropping below 79. The entity count reached 69,669, covering buildings, deployables and all else in the world. Memory use reached as much as 4,475 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of private events?
private events gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 203.16.163.198:26595.
Connecting
What steps lead onto private events?
If you would rather use the console, press F1 in Rust and enter client.connect 203.16.163.198:26595. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z
Game
gmrust
mp70
ts60
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.