SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY
Online 203.16.163.142:27267 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 15:36 UTC, in 2d 11h. Its weekly schedule tag · low confidence
- usual gap
- 6 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 3
Coming wipes
- in 2d 11hSun 1 Nov, 15:36 UTC
- in 6d 14hThu 5 Nov, 19:00 UTCFW
- in 9d 11hSun 8 Nov, 15:36 UTC
- in 16d 11hSun 15 Nov, 15:36 UTC
- in 23d 11hSun 22 Nov, 15:36 UTC
- in 30d 11hSun 29 Nov, 15:36 UTC
- in 34d 14hThu 3 Dec, 19:00 UTCFW
- in 37d 11hSun 6 Dec, 15:36 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
11 OCT 2026Sun 11 Oct, 15:36 UTC18d ago |
2 | – | running | 1 |
2 OCT 2026Fri 2 Oct, 09:41 UTC27d ago |
2 | halved by day 3 | 9.2 days | 0 |
25 SEP 2026Fri 25 Sep, 19:43 UTC34d ago |
4 | halved by day 2 | 6.6 days | 0 |
20 SEP 2026Sun 20 Sep, 09:47 UTC39d ago |
1 | halved by day 3 | 5.4 days | 0 |
19 SEP 2026Sat 19 Sep, 20:28 UTC40d ago |
1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
Where can you read the rules and settings that apply on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Filed under gather rates: 2x, as the name of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY states. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. The server describes itself as vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Generated by the game, the procedural map of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY has size 2,000 and seed 50000. The map can be seen on RustMaps from this page, because the same size and seed give the same map.
Tags
On Rust Server Index, which lists and filters carry SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Filed under these Rust Server Index lists is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY: Rust servers filed under 2x gather rate and Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
How should you read the tags listed for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
These are the tags SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipe schedule
What happens on wipe day at SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Its recent wipes averaged 3 players at peak. 5 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, numbers dropped below half by day 3.
When does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY wipe?
Too few wipes of SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY are recorded to confirm its schedule, so the tag sets the prediction. Dated for Sunday 1 November at 15:36 UTC: its next wipe. 18 days 12 hours is when its current world was made. A weekly wipe schedule is published in its tags.
Player counts
Where does SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY sit in the rankings?
Filed under rankings: #15,121 for SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY on seven-day player hours, top 68% overall.
What does the player count on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY look like?
SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is currently showing 0 players on 40 slots. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 10:00 UTC in the last 48 hours, averaging 0 players.
Operator and status
What Rust version is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY on?
Rust network protocol 2635 and build 168909, on Linux, is what SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY runs. The protocol must match before you can join, and Steam takes care of updating it.
Is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY reachable, and does it stay up?
Right now SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY is up and running. About 14 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 17 September 2026.
What is performance like on SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Averaged over the last 48 hours, server fps was 224, with a low of 185. The entity count reached 17,519, covering buildings, deployables and all else in the world. Memory use reached as much as 2,845 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY hosted?
No region is published by SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 203.16.163.142:27267.
Joining the server
How can you connect to SHARP.NET ( Solo/Duo )-2x All ( Chilled ) Small Map - WEEKLY?
Enter client.connect 203.16.163.142:27267 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.