S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:35 UTC, in 14h. Its weekly schedule tag · low confidence
- usual gap
- 3.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- in 14hThu 29 Oct, 18:35 UTC
- in 7d 15hThu 5 Nov, 19:00 UTCFW
- in 14d 14hThu 12 Nov, 18:35 UTC
- in 21d 14hThu 19 Nov, 18:35 UTC
- in 28d 14hThu 26 Nov, 18:35 UTC
- in 35d 15hThu 3 Dec, 19:00 UTCFW
- in 42d 14hThu 10 Dec, 18:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
22 OCT 2026Thu 22 Oct, 18:35 UTC6d ago |
1 | – | running | 0 |
18 OCT 2026Sun 18 Oct, 03:13 UTC11d ago |
1 | held half | 4.6 days | 0 |
15 OCT 2026Thu 15 Oct, 22:53 UTC13d ago |
1 | held half | 2.2 days | 0 |
10 OCT 2026Sat 10 Oct, 05:34 UTC18d ago |
1 | held half | 5.7 days | 0 |
3 OCT 2026Sat 3 Oct, 13:45 UTC25d ago |
1 | held half | 6.7 days | 0 |
1 OCT 2026Thu 1 Oct, 23:01 UTC FW27d ago |
1 | – | 1.6 days | 0 |
29 SEP 2026Tue 29 Sep, 02:34 UTC30d ago |
1 | held half | 2.9 days | 0 |
19 SEP 2026Sat 19 Sep, 03:02 UTC40d ago |
1 | halved by day 1 | 10 days | 1 |
17 SEP 2026Thu 17 Sep, 22:54 UTC41d ago |
1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on S.O.S.Au/NZ (.Shoot.on.Sight.)?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in use on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a procedural map of size 4,680 with seed 23102026, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is S.O.S.Au/NZ (.Shoot.on.Sight.) filed under?
These lists on Rust Server Index take S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania servers, filed A to Z and Modded Rust servers, filed by play style. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Which tags are attached to S.O.S.Au/NZ (.Shoot.on.Sight.), and what do they stand for?
These are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): Player cap: 50; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): No region code has been set; ^w (Weekly): One wipe each week; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe dates
What happens on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
Which wipe timetable does S.O.S.Au/NZ (.Shoot.on.Sight.) follow?
Its schedule is unconfirmed: too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes are on record, and the prediction follows the tag. Dated for Thursday 29 October at 18:35 UTC: its next wipe. The world it runs now was made 6 days 9 hours. Its tags carry a wipe schedule of once a week.
Players and ranking
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) sit in the rankings?
Filed under rankings: #5,802 for S.O.S.Au/NZ (.Shoot.on.Sight.) on seven-day player hours, top 26% overall.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) quiet or crowded?
The last check found S.O.S.Au/NZ (.Shoot.on.Sight.) offline, last seen 12 hours ago. Averaged across seven days: 1 players, peaking at 3. Over the last 48 hours, 12:00 UTC drew the highest average: 2 players.
Server facts
What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
Rust network protocol 2635 and build 168909, on Windows, is what S.O.S.Au/NZ (.Shoot.on.Sight.) runs. To join you need the same protocol; Steam handles the update.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) reachable, and does it stay up?
Last seen 12 hours ago, S.O.S.Au/NZ (.Shoot.on.Sight.) is offline right now. About 14 hours ago, by its own uptime figure, is when it last restarted. It was up 54 of 168 hours across the last 7 full days, or 32% of the time. It was first recorded by Rust Server Index on 17 September 2026.
Is the performance on S.O.S.Au/NZ (.Shoot.on.Sight.) good?
Averaged over the last 48 hours, server fps was 60, with a low of 60. The entity count reached 125,128, covering buildings, deployables and all else in the world. Memory use reached as much as 3,490 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is S.O.S.Au/NZ (.Shoot.on.Sight.) hosted?
No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.); the name it carries points to Oceania. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 203.12.3.54:28015.
Connecting
What is the way onto S.O.S.Au/NZ (.Shoot.on.Sight.)?
If you would rather use the console, press F1 in Rust and enter client.connect 203.12.3.54:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.