Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players95 fresh wipes

Call no.16965 Off the shelf · offline

Oil Trainer - Local Development

Offline 2.59.158.100:28015 checked 31d ago

Subjects 1. modded2. oxide
Players now
0/ 6
0% full
7-day average
0
peak –
Rank
#16,965
top 72%
Last wipeWiped27 SEP2026 · 31d 3h ago
31d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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EU
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EU
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Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Oil Trainer - Local Development?

You will find no gather rate in the name of Oil Trainer - Local Development. 8 players per group is the default limit. The server runs survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on Oil Trainer - Local Development?

Oil Trainer - Local Development runs a procedural map, which the game generates.

Tags

Where does Oil Trainer - Local Development appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is Oil Trainer - Local Development: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Oil Trainer - Local Development?

The server's own tags are listed here, and the game's server browser reads them: Oil Trainer - Local Development gives gmrust (Game mode): Rust survival, as standard; mp6 (Max players): Player cap: 6; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Your client must run protocol 2633 to connect; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How often is Oil Trainer - Local Development wiped, and on what schedule?

The record holds too few of Oil Trainer - Local Development's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 31 days 3 hours is when its current world was made.

Players and ranking

What position does Oil Trainer - Local Development hold among Rust servers?

Filed under rankings: #16,965 for Oil Trainer - Local Development on seven-day player hours, top 72% overall.

Is Oil Trainer - Local Development quiet or crowded?

At present Oil Trainer - Local Development is offline; its last sighting was 31 days 3 hours ago.

Server facts

Which Rust build is Oil Trainer - Local Development running?

Rust network protocol 2633 and build 165217, on Windows, is what Oil Trainer - Local Development runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of Oil Trainer - Local Development?

Last seen 31 days 3 hours ago, Oil Trainer - Local Development is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 27 September 2026.

What is the location of Oil Trainer - Local Development?

There is no region on record for Oil Trainer - Local Development; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 2.59.158.100:28015.

Connecting

How can you connect to Oil Trainer - Local Development?

Two ways in. Type client.connect 2.59.158.100:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp6
Max players Player cap: 6.
ts8
Group limit The team limit is 8, as in the standard game.
v2633
Protocol Your client must run protocol 2633 to connect.
cs165217
Build Build on file: 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.