Staging Dev Server
Offline 2.31.115.187:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
27 OCT 2026Tue 27 Oct, 14:58 UTC1d ago |
– | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Staging Dev Server run?
You will find no gather rate in the name of Staging Dev Server. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
What is the map on Staging Dev Server?
Staging Dev Server runs a procedural map of size 3,000 with seed 12345, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
Where does Staging Dev Server appear among the Rust Server Index lists and filters?
Filed under these Rust Server Index lists is Staging Dev Server: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags listed for Staging Dev Server?
The server's own tags are listed here, and the game's server browser reads them: Staging Dev Server gives gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs169364 (Build): It runs build 169364; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): A region code is absent; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): Plugins run through Carbon. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe schedule
How often is Staging Dev Server wiped, and on what schedule?
The record holds too few of Staging Dev Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 36 hours.
Population
How is Staging Dev Server ranked compared with the rest?
The seven-day player-hours ranking places Staging Dev Server at #15,351, among the top 69% of ranked servers.
Is Staging Dev Server quiet or crowded?
The last check found Staging Dev Server offline, last seen 36 hours ago. Averaged over the last seven days, the count is 0 players.
Operator and status
What Rust version is Staging Dev Server on?
Rust network protocol 2635 and build 169364, on Linux, is what Staging Dev Server runs. The protocol must match before you can join, and Steam takes care of updating it.
Is Staging Dev Server reachable, and does it stay up?
Last seen 36 hours ago, Staging Dev Server is offline right now. Uptime for the last 1 full day came to 0%, 0 hours out of 24. On 27 October 2026 it was first seen by Rust Server Index.
Is the performance on Staging Dev Server good?
Server fps held at 254 on average across the last 48 hours, never dropping below 253. The entity count reached 44,000, covering buildings, deployables and all else in the world. Memory use reached as much as 1,482 MB. What players feel as lag is low fps together with a rising entity count.
Where in the world is Staging Dev Server hosted?
There is no region on record for Staging Dev Server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 2.31.115.187:28015.
How to join
What is the way onto Staging Dev Server?
If you would rather use the console, press F1 in Rust and enter client.connect 2.31.115.187:28015. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169364
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.