Rust Server IndexCard catalogue of Rust servers

Holdings11,753 servers67,907 players209 fresh wipes

Call no.15405 Off the shelf · offline

Benchmark Dev

Offline 199.47.146.194:27016 checked 9d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,405
top 69%
Last wipeWiped4 OCT2026 · 25d 21h ago
25d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
4 OCT 2026Sun 4 Oct, 02:30 UTC25d ago
2 – running 0
3 OCT 2026Sat 3 Oct, 02:14 UTC26d ago
2 – 1 days 0
1 OCT 2026Thu 1 Oct, 19:59 UTC FW28d ago
2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on Benchmark Dev?

The name of Benchmark Dev does not state a gather rate. The server sets a group limit of 200 players. Filed under survival, gather, build and raid: the standard game. PvP and raiding are allowed. The server browser lists it under Modded; plugins or settings alter the game. Carbon plugins are run on it. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Benchmark Dev?

Size 4,500, seed 1337: the game generates the procedural map on Benchmark Dev. The map can be seen on RustMaps from this page, because the same size and seed give the same map. Filed under map name: Custom Map.

Tags

Where does Benchmark Dev appear among the Rust Server Index lists and filters?

These lists on Rust Server Index take Benchmark Dev: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags are attached to Benchmark Dev, and what do they stand for?

Filed under these tags, as published by Benchmark Dev and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts200 (Group limit): Groups are capped at 200; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

How does a wipe day run on Benchmark Dev?

At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 2 hours in.

How often is Benchmark Dev wiped, and on what schedule?

Benchmark Dev wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 21 hours is when its current world was made.

Population

Where does Benchmark Dev sit in the rankings?

Filed under rankings: #15,405 for Benchmark Dev on seven-day player hours, top 69% overall.

What does the player count on Benchmark Dev look like?

At present Benchmark Dev is offline; its last sighting was 9 days ago.

Operator and status

What version does Benchmark Dev use?

Rust network protocol 2634 and build 166652 on Linux is what you will find on Benchmark Dev. Steam keeps your game updated, but the protocol must match for you to join.

Is Benchmark Dev reachable, and does it stay up?

The server is down at this moment; the last sighting of Benchmark Dev was 9 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. On 13 September 2026 it was first seen by Rust Server Index.

Where in the world is Benchmark Dev hosted?

There is no region on record for Benchmark Dev; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 199.47.146.194:27016.

Connecting

How can you connect to Benchmark Dev?

If you would rather use the console, press F1 in Rust and enter client.connect 199.47.146.194:27016. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. The website can be found at https://cynic-hosting.com.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts200
Group limit Groups are capped at 200.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded: the game is changed by plugins or settings.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.