Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 SEP 2026Thu 24 Sep, 06:52 UTC34d ago |
2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
Where can you read the rules and settings that apply on Sperrzone Staging Test?
No gather rate appears in the name Sperrzone Staging Test. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.
Which map is in use on Sperrzone Staging Test?
Size 3,000, seed 1: the game generates the procedural map on Sperrzone Staging Test. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Tags and filters
On Rust Server Index, which lists and filters carry Sperrzone Staging Test?
The Rust Server Index lists that include Sperrzone Staging Test are Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is meant by the tags on Sperrzone Staging Test?
These are the tags Sperrzone Staging Test publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): Player cap: 1; ts8 (Group limit): The team limit is 8, as in the standard game; v2633 (Protocol): Joining needs you on game protocol 2633; cs165590 (Build): Build on file: 165590; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on Sperrzone Staging Test when wipe day comes?
The average peak across its recent wipes is 2 players. The latest wipe peaked 2 hours in.
When does Sperrzone Staging Test wipe?
The record holds too few of Sperrzone Staging Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 34 days 18 hours.
Players and ranking
How is Sperrzone Staging Test ranked compared with the rest?
On player hours over seven days, Sperrzone Staging Test takes #15,709, within the top 71% of ranked servers.
How many players are on Sperrzone Staging Test at the moment?
At present Sperrzone Staging Test is offline; its last sighting was 34 days 13 hours ago.
Server details
What Rust version is Sperrzone Staging Test on?
Rust network protocol 2633 and build 165590, on Linux, is what Sperrzone Staging Test runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of Sperrzone Staging Test?
Last seen 34 days 13 hours ago, Sperrzone Staging Test is offline right now. Uptime for the last 7 full days came to 0%, 0 hours out of 168. The earliest sighting at Rust Server Index is 24 September 2026.
Which region is Sperrzone Staging Test in?
No region is published by Sperrzone Staging Test. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 195.201.109.240:28035.
Connecting
How can you connect to Sperrzone Staging Test?
Enter client.connect 195.201.109.240:28035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://discord.com/invite/sperrzone.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs165590,ts8,^z,^y
Game
gmrust
mp1
ts8
v2633
cs165590
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
