Rust Server IndexCard catalogue of Rust servers

Holdings11,594 servers39,481 players135 fresh wipes

Call no.13506 On the shelf · online

RM Dev Server

Online 194.69.160.182:28115 checked 11m ago

Subjects 1. modded2. carbon
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#13,506
top 61%
Last wipeWiped2 OCT2026 · 28d 3h ago
28d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123406:0015:0001:0010:0019:0004:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608006:0015:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
2 OCT 2026Fri 2 Oct, 02:22 UTC28d ago
1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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Reference desk

Quick answers

From the figures on this page.

Map and rules

On RM Dev Server, which rules and settings apply?

The name of RM Dev Server does not state a gather rate. 8 players per group is the default limit. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on RM Dev Server?

Generated by the game, the procedural map of RM Dev Server has size 5,000 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

Where does RM Dev Server appear among the Rust Server Index lists and filters?

The Rust Server Index lists that include RM Dev Server are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for RM Dev Server?

These are the tags RM Dev Server publishes; the game's server browser reads this list: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): Player cap: 20; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^z (Modded): Plugins or changed settings put this under Modded; ^y (Carbon): Carbon provides the plugin framework. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe schedule

How does a wipe day run on RM Dev Server?

Its recent wipes averaged 1 players at peak. The latest wipe peaked 1 hours in.

How often is RM Dev Server wiped, and on what schedule?

RM Dev Server's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 28 days 3 hours.

Population

How is RM Dev Server ranked compared with the rest?

Filed under rankings: #13,506 for RM Dev Server on seven-day player hours, top 61% overall.

What does the player count on RM Dev Server look like?

The live count for RM Dev Server stands at 0 players, out of 20 slots. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

Which Rust build is RM Dev Server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on RM Dev Server. Steam keeps your game updated, but the protocol must match for you to join.

Is RM Dev Server reachable, and does it stay up?

The server is live at this moment: RM Dev Server. The uptime it reports puts the last restart at about 6 days 9 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 13 September 2026 it was first seen by Rust Server Index.

What is performance like on RM Dev Server?

The last 48 hours give an average of 60 server fps and a floor of 58. The entity count reached 164,092, covering buildings, deployables and all else in the world. Memory use reached as much as 6,716 MB. What players feel as lag is low fps together with a rising entity count.

Which region is RM Dev Server in?

RM Dev Server gives no region at all. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 194.69.160.182:28115.

Joining the server

What steps lead onto RM Dev Server?

Two ways in. Type client.connect 194.69.160.182:28115 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players Player cap: 20.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol The protocol is 2635; older or newer clients cannot join.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.