Rust Server IndexCard catalogue of Rust servers

Holdings11,904 servers102,408 players403 fresh wipes

Call no.5065 On the shelf · online

Salty Test #1

Online 194.69.160.182:28015 checked 10m ago

Subjects 1. modded2. carbon
Players now
1/ 20
5% full
7-day average
0
peak 1
Rank
#5,065
top 23%
Last wipeWiped29 OCT2026 · 8h ago
8h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeakWipe
00.250.50.75118:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

Server fpsWipe
025507510018:0003:0012:0022:0007:0016:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
67%else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
29 OCT 2026Thu 29 Oct, 08:44 UTC8h ago
– – running 0
27 OCT 2026Tue 27 Oct, 00:50 UTC2d ago
1 held half 2.3 days 0
1 OCT 2026Thu 1 Oct, 17:10 UTC FW28d ago
1 halved by day 9 25.3 days 3
29 SEP 2026Tue 29 Sep, 06:22 UTC30d ago
1 held half 2.5 days 0
28 SEP 2026Mon 28 Sep, 08:22 UTC31d ago
1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 151 on average
153/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
194/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
97/ 700
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
221/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
348/ 350
Reference desk

Quick answers

From the figures on this page.

Settings and map

Where can you read the rules and settings that apply on Salty Test #1?

No gather rate appears in the name Salty Test #1. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Carbon. VAC is on: Valve's anti-cheat is enabled.

What is the map on Salty Test #1?

Generated by the game, the procedural map of Salty Test #1 has size 4,500 and seed 1337. From this page you can view the map on RustMaps; the same size and seed give the same map. Filed under map name: Custom Map.

Tags

On Rust Server Index, which lists and filters carry Salty Test #1?

Filed under these Rust Server Index lists is Salty Test #1: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Salty Test #1?

The server's own tags are listed here, and the game's server browser reads them: Salty Test #1 gives gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): The game build here is 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe dates

What should you expect on Salty Test #1 when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 67% of its recent wipes. In the other cases, numbers dropped below half by day 9.

When does Salty Test #1 wipe?

There is no next wipe to predict for Salty Test #1, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. Its present world dates from 8 hours.

Player counts

How is Salty Test #1 ranked compared with the rest?

On player hours over seven days, Salty Test #1 takes #5,065, within the top 23% of ranked servers.

Is Salty Test #1 quiet or crowded?

Filed under live counts: Salty Test #1, 1 players on 20 slots at present. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 10:00 UTC in the last 48 hours, averaging 1 players.

Server facts

What Rust version is Salty Test #1 on?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Salty Test #1. The protocol must match before you can join, and Steam takes care of updating it.

What is the uptime and current status of Salty Test #1?

You will find Salty Test #1 online as of now. About 7 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 99%, 167 hours out of 168. The earliest sighting at Rust Server Index is 13 September 2026.

Is the performance on Salty Test #1 good?

Averaged over the last 48 hours, server fps was 93, with a low of 20. The entity count reached 91,914, covering buildings, deployables and all else in the world. Memory use reached as much as 8,705 MB. Lag, to players, is low fps and an entity count that climbs.

What is the location of Salty Test #1?

There is no region on record for Salty Test #1; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 194.69.160.182:28015.

Joining the server

What is the way onto Salty Test #1?

Enter client.connect 194.69.160.182:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players 20 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build The game build here is 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.