Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does Offline Multiplayer Simulation run?
The name of Offline Multiplayer Simulation does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in use on Offline Multiplayer Simulation?
Offline Multiplayer Simulation runs a procedural map, which the game generates.
Tags
On Rust Server Index, which lists and filters carry Offline Multiplayer Simulation?
The Rust Server Index lists that include Offline Multiplayer Simulation are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags listed for Offline Multiplayer Simulation?
Filed under these tags, as published by Offline Multiplayer Simulation and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
When does Offline Multiplayer Simulation wipe?
Its rhythm is not yet clear, since the record holds too few of Offline Multiplayer Simulation's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 36 days 6 hours.
Population
What position does Offline Multiplayer Simulation hold among Rust servers?
The seven-day player-hours ranking places Offline Multiplayer Simulation at #15,465, among the top 71% of ranked servers.
What does the player count on Offline Multiplayer Simulation look like?
Filed under offline: Offline Multiplayer Simulation, last seen 35 days 6 hours ago.
Server details
What Rust version is Offline Multiplayer Simulation on?
Rust network protocol 2633 and build 165217, on Windows, is what Offline Multiplayer Simulation runs. The protocol must match before you can join, and Steam takes care of updating it.
How reliable is Offline Multiplayer Simulation, and is it online now?
The server is down at this moment; the last sighting of Offline Multiplayer Simulation was 35 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 23 September 2026.
Which region is Offline Multiplayer Simulation in?
No region is published by Offline Multiplayer Simulation. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 194.53.1.237:28015.
How to join
What is the way onto Offline Multiplayer Simulation?
Enter client.connect 194.53.1.237:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.