Rust Server IndexCard catalogue of Rust servers

Holdings11,789 servers63,543 players121 fresh wipes

Call no.15465 Off the shelf · offline

Offline Multiplayer Simulation

Offline 194.53.1.237:28015 checked 35d ago

Subjects 1. modded2. carbon
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,465
top 71%
Last wipeWiped22 SEP2026 · 36d 6h ago
36d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ShockRust | Blue | NoLimitno group limit · 157 on average
89/ 500
EU
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
126/ 100
EU
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
91/ 225
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average
77/ 700
EU
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
23/ 200
EU
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
16/ 1000
Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does Offline Multiplayer Simulation run?

The name of Offline Multiplayer Simulation does not state a gather rate. The group limit is 8 players, the game's default. Filed under survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Offline Multiplayer Simulation?

Offline Multiplayer Simulation runs a procedural map, which the game generates.

Tags

On Rust Server Index, which lists and filters carry Offline Multiplayer Simulation?

The Rust Server Index lists that include Offline Multiplayer Simulation are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags listed for Offline Multiplayer Simulation?

Filed under these tags, as published by Offline Multiplayer Simulation and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): Player cap: 10; ts8 (Group limit): Game default applies: teams of up to 8; v2633 (Protocol): The protocol is 2633; older or newer clients cannot join; cs165217 (Build): Build on file: 165217; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^z (Modded): This one is Modded, since plugins or settings change how it plays; ^y (Carbon): The Carbon plugin framework runs here. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

When does Offline Multiplayer Simulation wipe?

Its rhythm is not yet clear, since the record holds too few of Offline Multiplayer Simulation's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 36 days 6 hours.

Population

What position does Offline Multiplayer Simulation hold among Rust servers?

The seven-day player-hours ranking places Offline Multiplayer Simulation at #15,465, among the top 71% of ranked servers.

What does the player count on Offline Multiplayer Simulation look like?

Filed under offline: Offline Multiplayer Simulation, last seen 35 days 6 hours ago.

Server details

What Rust version is Offline Multiplayer Simulation on?

Rust network protocol 2633 and build 165217, on Windows, is what Offline Multiplayer Simulation runs. The protocol must match before you can join, and Steam takes care of updating it.

How reliable is Offline Multiplayer Simulation, and is it online now?

The server is down at this moment; the last sighting of Offline Multiplayer Simulation was 35 days 6 hours ago. Uptime for the last 7 full days came to 0%, 0 hours out of 168. It was first recorded by Rust Server Index on 23 September 2026.

Which region is Offline Multiplayer Simulation in?

No region is published by Offline Multiplayer Simulation. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 194.53.1.237:28015.

How to join

What is the way onto Offline Multiplayer Simulation?

Enter client.connect 194.53.1.237:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival on standard Rust rules.
mp10
Max players Player cap: 10.
ts8
Group limit Game default applies: teams of up to 8.
v2633
Protocol The protocol is 2633; older or newer clients cannot join.
cs165217
Build Build on file: 165217.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded This one is Modded, since plugins or settings change how it plays.
^y
Carbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.