Rust Server IndexCard catalogue of Rust servers

Holdings11,898 servers102,237 players333 fresh wipes

Call no.1730 On the shelf · online

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

Subjects 1. monthly wipes 2. modded3. oxide4. pve
Players now
3/ 50
6% full
7-day average
3
peak 12
Rank
#1,730
top 8%
Last wipeWiped1 OCT2026 · 28d 0h ago
28d ago · monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
20players, last three wipes

Coming wipes

  1. in 7d 1hThu 5 Nov, 19:00 UTCFW
  2. in 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 17:43 UTC FW28d ago
20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

What settings and rules does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does not state a gather rate. 8 players per group is the default limit. Filed under pve, no PvP fighting. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

What is the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs a procedural map of size 4,500 with seed 124032105, generated by the game. You can view the map on RustMaps from this page, as the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting filed under?

The Rust Server Index lists that include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting are Modded Rust servers, filed by play style and Rust PvE servers, filed A to Z. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags are attached to RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and what do they stand for?

These are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes; the game's server browser reads this list: gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): The region code field is left empty; ^m (Monthly): A monthly cycle: wipes fall with Facepunch's force wipe; ^p (PvE): Player against player combat is off; the world supplies the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

What should you expect on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day comes?

The average peak across its recent wipes is 20 players. 45 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting follow?

One wipe a month is all RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, and it comes with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. Its present world dates from 28 days. Filed in its tags: a monthly wipe schedule.

Players and ranking

How is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting ranked compared with the rest?

Filed under rankings: #1,730 for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting on seven-day player hours, top 8% overall.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting quiet or crowded?

Filed under live counts: RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, 3 players on 50 slots at present. Filed under seven-day figures: an average of 3 players and a peak of 12. Over the last 48 hours, 20:00 UTC drew the highest average: 6 players.

Server facts

What version does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting use?

Rust network protocol 2635 and build 168909, on Windows, is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. Steam keeps your game updated, but the protocol must match for you to join.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting reachable, and does it stay up?

Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and running. About 8 hours ago, by its own uptime figure, is when it last restarted. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It was first recorded by Rust Server Index on 13 September 2026.

Is the performance on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting good?

Averaged over the last 48 hours, server fps was 30, with a low of 21. The entity count reached 238,219, covering buildings, deployables and all else in the world. The peak memory figure stood at 4,949 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting hosted?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. What Rust Server Index shows is the stated location, not the machine's actual position, which it does not look up. You will reach it at 194.50.234.140:28015.

Joining the server

What is the way onto RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Enter client.connect 194.50.234.140:28015 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You will find its website at https://shop.rflservers.com/.

Subject headings explained

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp50
Max players The queue ceiling sits at 50.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build It runs build 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code The region code field is left empty.

Wipe schedule

^m
Monthly A monthly cycle: wipes fall with Facepunch's force wipe.

Gameplay

^p
PvE Player against player combat is off; the world supplies the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.