Rust Server IndexCard catalogue of Rust servers

Holdings11,829 servers89,289 players0 fresh wipes

Call no.US110332 Off the shelf · offline

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 1d ago

Subjects 1. modded2. oxide
Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#10,332
top 47%
Last wipeWiped26 OCT2026 · 2d 8h ago
2d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0022:0023:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

020040060080021:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
26 OCT 2026Mon 26 Oct, 12:00 UTC2d ago
0 – running 0
25 OCT 2026Sun 25 Oct, 12:00 UTC3d ago
2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Reference desk

Quick answers

From the figures on this page.

Settings and map

What settings and rules does Hive staging test (shards) - dev only run?

You will find no gather rate in the name of Hive staging test (shards) - dev only. There is no published group limit. Filed under survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. VAC is on: Valve's anti-cheat is enabled.

Which map is in use on Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only runs on a procedural map. The game generates it, and its size is 1,000. The name of the map is CraggyBuildBattleFieldArenaScri.

Tags and filters

On Rust Server Index, which lists and filters carry Hive staging test (shards) - dev only?

Filed under these Rust Server Index lists is Hive staging test (shards) - dev only: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Which tags are attached to Hive staging test (shards) - dev only, and what do they stand for?

Filed under these tags, as published by Hive staging test (shards) - dev only and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; v2635 (Protocol): Joining needs you on game protocol 2635; ptrak (Networking): Networking runs on RakNet, the game's default layer; $rus1 (Region code): us1 is the region code recorded here; ^z (Modded): Plugins or changed settings put this under Modded; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; dev (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself; h (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on Hive staging test (shards) - dev only when wipe day comes?

The average peak across its recent wipes is 1 players. The latest wipe peaked 0 hours in.

How often is Hive staging test (shards) - dev only wiped, and on what schedule?

Hive staging test (shards) - dev only's rhythm cannot be told yet: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 2 days 8 hours is when its current world was made.

Players and ranking

How is Hive staging test (shards) - dev only ranked compared with the rest?

Filed under rankings: #10,332 for Hive staging test (shards) - dev only on seven-day player hours, top 47% overall.

Is Hive staging test (shards) - dev only quiet or crowded?

At present Hive staging test (shards) - dev only is offline; its last sighting was 44 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 2.

Operator and status

What Rust version is Hive staging test (shards) - dev only on?

Rust network protocol 2635, on Windows, is what Hive staging test (shards) - dev only runs. The protocol must match before you can join, and Steam takes care of updating it.

Is Hive staging test (shards) - dev only reachable, and does it stay up?

Last seen 44 hours ago, Hive staging test (shards) - dev only is offline right now. The uptime it reports puts the last restart at about 30 minutes ago. Of the last 3 full days, 47 of 72 hours were up, 65% of the time. The earliest sighting at Rust Server Index is 24 October 2026.

Is the performance on Hive staging test (shards) - dev only good?

The last 48 hours give an average of 433 server fps and a floor of 400. The entity count reached 1, covering buildings, deployables and all else in the world. A climbing entity count and low fps are felt by players as lag.

Which region is Hive staging test (shards) - dev only in?

No region is published by Hive staging test (shards) - dev only, though its region code is us1. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 194.46.57.73:28035.

Connecting

How can you connect to Hive staging test (shards) - dev only?

Enter client.connect 194.46.57.73:28035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. The website can be found at https://rustminigames.com.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players 20 slots are available.
v2635
Protocol Joining needs you on game protocol 2635.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$rus1
Region code us1 is the region code recorded here.

Mods and access

^z
Modded Plugins or changed settings put this under Modded.
^o
Oxide Oxide, also known as uMod, provides the plugin framework.

Other

dev
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.
h
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.
stok
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.