Rust Server IndexCard catalogue of Rust servers

Holdings11,747 servers54,200 players130 fresh wipes

Call no.15344 Off the shelf · offline

Hive dev - party

Offline 194.46.57.73:28015 checked 3d ago

Subjects 1. modded2. oxide
Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipeWiped5 OCT2026 · 22d 23h ago
22d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

No hourly history yet.

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
5 OCT 2026Mon 5 Oct, 20:40 UTC23d ago
2 – running 2
5 OCT 2026Mon 5 Oct, 05:34 UTC23d ago
3 – 0.6 days 0
4 OCT 2026Sun 4 Oct, 23:12 UTC24d ago
3 – 0.3 days 0
4 OCT 2026Sun 4 Oct, 16:07 UTC24d ago
3 – 0.3 days 0
4 OCT 2026Sun 4 Oct, 06:33 UTC24d ago
3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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EU
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Reference desk

Quick answers

From the figures on this page.

Map and rules

On Hive dev - party, which rules and settings apply?

No gather rate appears in the name Hive dev - party. 8 players per group is the default limit. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.

Which map is in use on Hive dev - party?

Hive dev - party runs a procedural map of size 3,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map. The name of the map is Custom Map.

Tags

On Rust Server Index, which lists and filters carry Hive dev - party?

The Rust Server Index lists that include Hive dev - party are Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags listed for Hive dev - party?

Filed under these tags, as published by Hive dev - party and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp16 (Max players): The queue ceiling sits at 16; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs166652 (Build): It runs build 166652; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What happens on wipe day at Hive dev - party?

The average peak across its recent wipes is 3 players. 0 hours into the latest wipe, the crowd reached its peak.

How often is Hive dev - party wiped, and on what schedule?

Hive dev - party wipes at times that follow no pattern, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 23 hours.

Players and ranking

What position does Hive dev - party hold among Rust servers?

Filed under rankings: #15,344 for Hive dev - party on seven-day player hours, top 69% overall.

Is Hive dev - party quiet or crowded?

At present Hive dev - party is offline; its last sighting was 3 days 17 hours ago. Filed under seven-day average: 0 players.

Server facts

What version does Hive dev - party use?

Rust network protocol 2634 and build 166652 on Windows is what you will find on Hive dev - party. Steam keeps your game updated, but the protocol must match for you to join.

Is Hive dev - party reachable, and does it stay up?

Last seen 3 days 17 hours ago, Hive dev - party is offline right now. It was up 103 of 168 hours across the last 7 full days, or 61% of the time. The earliest sighting at Rust Server Index is 3 October 2026.

Where in the world is Hive dev - party hosted?

There is no region on record for Hive dev - party; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. Connection details: 194.46.57.73:28015.

Connecting

What is the way onto Hive dev - party?

Two ways in. Type client.connect 194.46.57.73:28015 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp16
Max players The queue ceiling sits at 16.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs166652
Build It runs build 166652.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.