WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly
Offline 193.25.252.39:28016 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 60%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- in 7d 6hThu 5 Nov, 19:00 UTCFW
- in 13d 22hThu 12 Nov, 10:59 UTC
- in 20d 22hThu 19 Nov, 10:59 UTC
- in 27d 22hThu 26 Nov, 10:59 UTC
- in 35d 6hThu 3 Dec, 19:00 UTCFW
- in 41d 22hThu 10 Dec, 10:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
8 OCT 2026Thu 8 Oct, 10:59 UTC21d ago |
1 | – | running | 0 |
2 OCT 2026Fri 2 Oct, 19:02 UTC26d ago |
1 | – | 5.7 days | 1 |
27 SEP 2026Sun 27 Sep, 15:43 UTC31d ago |
1 | – | 5.1 days | 1 |
22 SEP 2026Tue 22 Sep, 14:16 UTC36d ago |
1 | – | 5.1 days | 1 |
22 SEP 2026Tue 22 Sep, 07:33 UTC37d ago |
1 | – | 0.3 days | 0 |
21 SEP 2026Mon 21 Sep, 17:31 UTC37d ago |
2 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, which rules and settings apply?
WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sets gather at 2x, as its name shows. 8 players per group is the default limit. Filed under survival, gather, build and raid: the standard game. Combat and raiding between players are possible. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
What is the map on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
Size 3,750, seed 2147483647: the game generates the procedural map on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly. You can view the map on RustMaps from this page, as the same size and seed give the same map.
Lists and filters
On Rust Server Index, which lists and filters carry WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
These lists on Rust Server Index take WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly: Rust servers filed under 2x gather rate, Rust servers filed under Europe and Modded Rust servers, filed by play style. It appears under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
How should you read the tags listed for WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
Filed under these tags, as published by WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp50 (Max players): The queue ceiling sits at 50; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes weekly; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
What should you expect on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly when wipe day comes?
Its recent wipes averaged 1 players at peak. The latest wipe peaked 2 hours in.
When does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly wipe?
The prediction follows its tag, because too few of WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly's wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, as the force wipe that reaches every Rust server. The world it runs now was made 21 days 1 hours. A weekly wipe schedule is published in its tags.
Players and ranking
Where does WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly sit in the rankings?
On player hours over seven days, WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly takes #14,305, within the top 64% of ranked servers.
Is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly quiet or crowded?
Filed under offline: WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, last seen 15 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1. Over the last 48 hours, 20:00 UTC drew the highest average: 0 players.
Server facts
What Rust version is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly on?
Rust network protocol 2635 and build 168909 on Windows is what you will find on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly, and is it online now?
As of now WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly is offline, with its last appearance 15 hours ago. Its reported uptime gives the last restart as roughly 28 minutes ago. Uptime for the last 7 full days came to 2%, 4 hours out of 168. On 21 September 2026 it was first seen by Rust Server Index.
What is performance like on WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
The last 48 hours give an average of 119 server fps and a floor of 119. Buildings, deployables and everything else in the world came to as many as 84,070 entities. Up to 2,067 MB of memory was in use. What players feel as lag is low fps together with a rising entity count.
Which region is WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly in?
The name of WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly points to Europe, though no region tag is published. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 193.25.252.39:28016.
How to join
How can you connect to WLG TESTSERVER | EU/SWE | 2x | Solo/Duo/Trio | Weekly?
If you would rather use the console, press F1 in Rust and enter client.connect 193.25.252.39:28016. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you. https://welikegaming.com/ is where its website lives.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
