Rust Server IndexCard catalogue of Rust servers

Holdings11,854 servers100,165 players533 fresh wipes

Call no.9049 Off the shelf · offline

BuildLab

Offline 193.141.60.250:47831 checked 1h ago

Subjects 1. modded2. oxide
Players now
1/ 4
25% full
7-day average
1
peak 1
Rank
#9,049
top 41%
Last wipeWiped21 OCT2026 · 8d 0h ago
8d ago · no schedule published
Next wipe
–
too few wipes seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75111:0012:0014:0015:0017:0018:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct8 Oct13 Oct24 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
19.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
21 OCT 2026Wed 21 Oct, 19:57 UTC8d ago
1 – running 1
2 OCT 2026Fri 2 Oct, 16:57 UTC27d ago
1 held half 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU 174/ 999
NA 127/ 999
OC 23/ 150
EU
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average
4/ 100
EU
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average
33/ 100
Reference desk

Quick answers

From the figures on this page.

Map and rules

Where can you read the rules and settings that apply on BuildLab?

You will find no gather rate in the name of BuildLab. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on BuildLab?

BuildLab runs a procedural map, which the game generates.

Lists and filters

Where does BuildLab appear among the Rust Server Index lists and filters?

Filed under these Rust Server Index lists is BuildLab: Modded Rust servers, filed by play style and Build and creative servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on BuildLab?

Filed under these tags, as published by BuildLab and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp4 (Max players): Player cap: 4; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): Joining needs you on game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipes and resets

How does a wipe day run on BuildLab?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

Which wipe timetable does BuildLab follow?

Its rhythm is not yet clear, since the record holds too few of BuildLab's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 8 days.

Players and ranking

How is BuildLab ranked compared with the rest?

Filed under rankings: #9,049 for BuildLab on seven-day player hours, top 41% overall.

What does the player count on BuildLab look like?

The last check found BuildLab offline, last seen 1 hours ago. The seven-day average is 1 players; the peak reached 1. Over the last 48 hours, 18:00 UTC drew the highest average: 1 players.

Server details

What Rust version is BuildLab on?

Rust network protocol 2635 and build 168909, on Windows, is what BuildLab runs. The protocol must match before you can join, and Steam takes care of updating it.

Is BuildLab reachable, and does it stay up?

As of now BuildLab is offline, with its last appearance 1 hours ago. Of the last 7 full days, 6 of 168 hours were up, 4% of the time. The earliest sighting at Rust Server Index is 27 September 2026.

Where in the world is BuildLab hosted?

There is no region on record for BuildLab; it publishes none. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 193.141.60.250:47831.

Connecting

How can you connect to BuildLab?

Two ways in. Type client.connect 193.141.60.250:47831 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival on standard Rust rules.
mp4
Max players Player cap: 4.
ts8
Group limit The team limit is 8, as in the standard game.
v2635
Protocol Joining needs you on game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The standard RakNet layer carries the connection.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.