Rust Server IndexCard catalogue of Rust servers

Holdings11,614 servers33,332 players68 fresh wipes

Call no.2X14321 On the shelf · online

zombie land 2x no offline

Online 192.99.75.110:24386 checked 8m ago

Subjects 1. 2x 2. modded3. oxide
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#14,321
top 64%
Last wipeWiped1 OCT2026 · 27d 10h ago
27d ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
1 OCT 2026Thu 1 Oct, 16:24 UTC27d ago
3 – running 0
30 SEP 2026Wed 30 Sep, 18:38 UTC28d ago
3 – 0.9 days 2
29 SEP 2026Tue 29 Sep, 22:40 UTC29d ago
3 – 0.8 days 1
29 SEP 2026Tue 29 Sep, 06:13 UTC30d ago
2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

Similar servers

The same kind of game, then region, group limit, rate and wipes.

EU2X
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 809 on average
178/ 350
EU2X
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 601 on average
147/ 150
NA2X
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 372 on average
89/ 150
EU2X
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average
13/ 150
EU2X
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 331 on average
688/ 670
EU2X
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average
49/ 1000
Reference desk

Quick answers

From the figures on this page.

Settings and map

On zombie land 2x no offline, which rules and settings apply?

Filed under gather rates: 2x, as the name of zombie land 2x no offline states. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Which map is in use on zombie land 2x no offline?

zombie land 2x no offline runs a procedural map of size 3,500 with seed 1234567, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.

Tags and filters

Which lists and filters on Rust Server Index is zombie land 2x no offline filed under?

Filed under these Rust Server Index lists is zombie land 2x no offline: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which tags are attached to zombie land 2x no offline, and what do they stand for?

The server's own tags are listed here, and the game's server browser reads them: zombie land 2x no offline gives gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipes and resets

What should you expect on zombie land 2x no offline when wipe day comes?

The average peak across its recent wipes is 3 players. 1 hours into the latest wipe, the crowd reached its peak.

Which wipe timetable does zombie land 2x no offline follow?

There is no next wipe to predict for zombie land 2x no offline, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 10 hours.

Players and ranking

What position does zombie land 2x no offline hold among Rust servers?

The seven-day player-hours ranking places zombie land 2x no offline at #14,321, among the top 64% of ranked servers.

Is zombie land 2x no offline quiet or crowded?

Filed under live counts: zombie land 2x no offline, 0 players on 20 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.

Operator and status

What Rust version is zombie land 2x no offline on?

Rust network protocol 2635 and build 168909, on Linux, is what zombie land 2x no offline runs. To join you need the same protocol; Steam handles the update.

What is the uptime and current status of zombie land 2x no offline?

Right now zombie land 2x no offline is up and running. Its reported uptime gives the last restart as roughly 4 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 29 September 2026.

How well does zombie land 2x no offline perform?

The last 48 hours give an average of 196 server fps and a floor of 65. The entity count reached 75,971, covering buildings, deployables and all else in the world. Memory use reached as much as 4,128 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of zombie land 2x no offline?

No region is published by zombie land 2x no offline. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 192.99.75.110:24386.

Connecting

How can you connect to zombie land 2x no offline?

Enter client.connect 192.99.75.110:24386 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp20
Max players 20 slots are available.
ts8
Group limit Game default applies: teams of up to 8.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code A region code is absent.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or changed settings put this under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.