zombie land 2x no offline
Online 192.99.75.110:24386 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
1 OCT 2026Thu 1 Oct, 16:24 UTC27d ago |
3 | – | running | 0 |
30 SEP 2026Wed 30 Sep, 18:38 UTC28d ago |
3 | – | 0.9 days | 2 |
29 SEP 2026Tue 29 Sep, 22:40 UTC29d ago |
3 | – | 0.8 days | 1 |
29 SEP 2026Tue 29 Sep, 06:13 UTC30d ago |
2 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On zombie land 2x no offline, which rules and settings apply?
Filed under gather rates: 2x, as the name of zombie land 2x no offline states. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. PvP and raiding are allowed. Plugins or settings change the game; it is listed under Modded in the server browser. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Which map is in use on zombie land 2x no offline?
zombie land 2x no offline runs a procedural map of size 3,500 with seed 1234567, generated by the game. From this page you can view the map on RustMaps; the same size and seed give the same map.
Tags and filters
Which lists and filters on Rust Server Index is zombie land 2x no offline filed under?
Filed under these Rust Server Index lists is zombie land 2x no offline: Rust servers filed under 2x gather rate, Modded Rust servers, filed by play style and Rust zombie servers, filed A to Z. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which tags are attached to zombie land 2x no offline, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: zombie land 2x no offline gives gmrust (Game mode): Rust survival, as standard; mp20 (Max players): 20 slots are available; ts8 (Group limit): Game default applies: teams of up to 8; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or changed settings put this under Modded. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.
Wipes and resets
What should you expect on zombie land 2x no offline when wipe day comes?
The average peak across its recent wipes is 3 players. 1 hours into the latest wipe, the crowd reached its peak.
Which wipe timetable does zombie land 2x no offline follow?
There is no next wipe to predict for zombie land 2x no offline, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 27 days 10 hours.
Players and ranking
What position does zombie land 2x no offline hold among Rust servers?
The seven-day player-hours ranking places zombie land 2x no offline at #14,321, among the top 64% of ranked servers.
Is zombie land 2x no offline quiet or crowded?
Filed under live counts: zombie land 2x no offline, 0 players on 20 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 1.
Operator and status
What Rust version is zombie land 2x no offline on?
Rust network protocol 2635 and build 168909, on Linux, is what zombie land 2x no offline runs. To join you need the same protocol; Steam handles the update.
What is the uptime and current status of zombie land 2x no offline?
Right now zombie land 2x no offline is up and running. Its reported uptime gives the last restart as roughly 4 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The earliest sighting at Rust Server Index is 29 September 2026.
How well does zombie land 2x no offline perform?
The last 48 hours give an average of 196 server fps and a floor of 65. The entity count reached 75,971, covering buildings, deployables and all else in the world. Memory use reached as much as 4,128 MB. A climbing entity count and low fps are felt by players as lag.
What is the location of zombie land 2x no offline?
No region is published by zombie land 2x no offline. No lookup of the machine's position is made by Rust Server Index; it shows where the server says it is. You will reach it at 192.99.75.110:24386.
Connecting
How can you connect to zombie land 2x no offline?
Enter client.connect 192.99.75.110:24386 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.