the UhhhHHHHH
Online 192.227.155.141:33035 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
15 OCT 2026Thu 15 Oct, 13:51 UTC14d ago |
2 | – | running | 1 |
12 OCT 2026Mon 12 Oct, 01:41 UTC17d ago |
2 | held half | 3.5 days | 0 |
3 OCT 2026Sat 3 Oct, 02:30 UTC26d ago |
2 | halved by day 1 | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Map and rules
Where can you read the rules and settings that apply on the UhhhHHHHH?
You will find no gather rate in the name of the UhhhHHHHH. The default group limit of 8 players applies. The server runs survival, gather, build and raid: the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
Which map is in use on the UhhhHHHHH?
A procedural map, generated by the game, is what the UhhhHHHHH runs.
Lists and filters
Which lists and filters on Rust Server Index is the UhhhHHHHH filed under?
Filed under these Rust Server Index lists is the UhhhHHHHH: Modded Rust servers, filed by play style. Filed under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on the UhhhHHHHH?
Filed under these tags, as published by the UhhhHHHHH and read by the game's server browser: gmrust (Game mode): Survival on standard Rust rules; mp400 (Max players): Player cap: 400; ts8 (Group limit): Teams cap at 8, the default setting; v2634 (Protocol): Your client must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): A region code is absent; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipes and resets
What should you expect on the UhhhHHHHH when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. The latest wipe peaked 0 hours in. Its recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, numbers dropped below half by day 1.
Which wipe timetable does the UhhhHHHHH follow?
No next wipe can be predicted for the UhhhHHHHH: its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 9 hours.
Player counts
What position does the UhhhHHHHH hold among Rust servers?
On player hours over seven days, the UhhhHHHHH takes #9,338, within the top 42% of ranked servers.
How many players are on the UhhhHHHHH at the moment?
Filed under live counts: the UhhhHHHHH, 0 players on 400 slots at present. Filed under seven-day figures: an average of 0 players and a peak of 4.
Server facts
What Rust version is the UhhhHHHHH on?
Rust network protocol 2634 and build 167781 on Linux is what you will find on the UhhhHHHHH. To join you need the same protocol; Steam handles the update.
Is the UhhhHHHHH reachable, and does it stay up?
The server is live at this moment: the UhhhHHHHH. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. On 21 September 2026 it was first seen by Rust Server Index.
What is the location of the UhhhHHHHH?
There is no region on record for the UhhhHHHHH; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 192.227.155.141:33035.
Connecting
What steps lead onto the UhhhHHHHH?
Enter client.connect 192.227.155.141:33035 in the console, opened with F1. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp400
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.