[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Settings and map
On [TEST] Corrosion Map Editor Validation, which rules and settings apply?
No gather rate appears in the name [TEST] Corrosion Map Editor Validation. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Which map is in use on [TEST] Corrosion Map Editor Validation?
Size 4,500, seed 1337: the game generates the procedural map on [TEST] Corrosion Map Editor Validation. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.
Lists and filters
Which lists and filters on Rust Server Index is [TEST] Corrosion Map Editor Validation filed under?
These lists on Rust Server Index take [TEST] Corrosion Map Editor Validation: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags are attached to [TEST] Corrosion Map Editor Validation, and what do they stand for?
Filed under these tags, as published by [TEST] Corrosion Map Editor Validation and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.
Wipe schedule
Which wipe timetable does [TEST] Corrosion Map Editor Validation follow?
Its rhythm is not yet clear, since the record holds too few of [TEST] Corrosion Map Editor Validation's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 10 days 18 hours.
Population
Where does [TEST] Corrosion Map Editor Validation sit in the rankings?
On player hours over seven days, [TEST] Corrosion Map Editor Validation takes #15,323, within the top 69% of ranked servers.
How many players are on [TEST] Corrosion Map Editor Validation at the moment?
The live count for [TEST] Corrosion Map Editor Validation stands at 0 players, out of 10 slots. Filed under seven-day average: 0 players.
Server details
What Rust version is [TEST] Corrosion Map Editor Validation on?
Rust network protocol 2634 and build 167781, on Linux, is what [TEST] Corrosion Map Editor Validation runs. Steam keeps your game updated, but the protocol must match for you to join.
What is the uptime and current status of [TEST] Corrosion Map Editor Validation?
Right now [TEST] Corrosion Map Editor Validation is up and running. About 10 days 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 18 October 2026.
What is performance like on [TEST] Corrosion Map Editor Validation?
The last 48 hours give an average of 48 server fps and a floor of 29. The entity count reached 132,264, covering buildings, deployables and all else in the world. Memory use reached as much as 5,337 MB. Lag, to players, is low fps and an entity count that climbs.
Where in the world is [TEST] Corrosion Map Editor Validation hosted?
No region is published by [TEST] Corrosion Map Editor Validation. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 192.154.253.111:28025.
How to join
What is the way onto [TEST] Corrosion Map Editor Validation?
If you would rather use the console, press F1 in Rust and enter client.connect 192.154.253.111:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.