Rust Server IndexCard catalogue of Rust servers

Holdings11,802 servers77,039 players111 fresh wipes

Call no.15323 On the shelf · online

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 9m ago

Subjects 1. modded2. oxide
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipeWiped18 OCT2026 · 10d 18h ago
10d ago · no schedule published
Next wipe
–
no wipe seen yet
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Settings and map

On [TEST] Corrosion Map Editor Validation, which rules and settings apply?

No gather rate appears in the name [TEST] Corrosion Map Editor Validation. The default group limit of 8 players applies. Filed under survival, building, gathering and raiding in the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Filed under plugins: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Which map is in use on [TEST] Corrosion Map Editor Validation?

Size 4,500, seed 1337: the game generates the procedural map on [TEST] Corrosion Map Editor Validation. You can view the map on RustMaps from this page, as the same size and seed give the same map. The name of the map is Custom Map.

Lists and filters

Which lists and filters on Rust Server Index is [TEST] Corrosion Map Editor Validation filed under?

These lists on Rust Server Index take [TEST] Corrosion Map Editor Validation: Modded Rust servers, filed by play style. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags are attached to [TEST] Corrosion Map Editor Validation, and what do they stand for?

Filed under these tags, as published by [TEST] Corrosion Map Editor Validation and read by the game's server browser: gmrust (Game mode): Rust survival, as standard; mp10 (Max players): The queue ceiling sits at 10; ts8 (Group limit): The team limit is 8, as in the standard game; v2634 (Protocol): The protocol is 2634; older or newer clients cannot join; cs167781 (Build): The game build here is 167781; ptrak (Networking): RakNet is the network layer, as standard for Rust; $r? (Region code): The region code field is left empty; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. The top of this page shows three items from the tags: players at present, queue and world creation time.

Wipe schedule

Which wipe timetable does [TEST] Corrosion Map Editor Validation follow?

Its rhythm is not yet clear, since the record holds too few of [TEST] Corrosion Map Editor Validation's wipes. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. Its present world dates from 10 days 18 hours.

Population

Where does [TEST] Corrosion Map Editor Validation sit in the rankings?

On player hours over seven days, [TEST] Corrosion Map Editor Validation takes #15,323, within the top 69% of ranked servers.

How many players are on [TEST] Corrosion Map Editor Validation at the moment?

The live count for [TEST] Corrosion Map Editor Validation stands at 0 players, out of 10 slots. Filed under seven-day average: 0 players.

Server details

What Rust version is [TEST] Corrosion Map Editor Validation on?

Rust network protocol 2634 and build 167781, on Linux, is what [TEST] Corrosion Map Editor Validation runs. Steam keeps your game updated, but the protocol must match for you to join.

What is the uptime and current status of [TEST] Corrosion Map Editor Validation?

Right now [TEST] Corrosion Map Editor Validation is up and running. About 10 days 13 hours ago, by its own uptime figure, is when it last restarted. Uptime for the last 7 full days came to 100%, 168 hours out of 168. It was first recorded by Rust Server Index on 18 October 2026.

What is performance like on [TEST] Corrosion Map Editor Validation?

The last 48 hours give an average of 48 server fps and a floor of 29. The entity count reached 132,264, covering buildings, deployables and all else in the world. Memory use reached as much as 5,337 MB. Lag, to players, is low fps and an entity count that climbs.

Where in the world is [TEST] Corrosion Map Editor Validation hosted?

No region is published by [TEST] Corrosion Map Editor Validation. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 192.154.253.111:28025.

How to join

What is the way onto [TEST] Corrosion Map Editor Validation?

If you would rather use the console, press F1 in Rust and enter client.connect 192.154.253.111:28025. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.

Subject headings explained

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, as standard.
mp10
Max players The queue ceiling sits at 10.
ts8
Group limit The team limit is 8, as in the standard game.
v2634
Protocol The protocol is 2634; older or newer clients cannot join.
cs167781
Build The game build here is 167781.
ptrak
Networking RakNet is the network layer, as standard for Rust.
$r?
Region code The region code field is left empty.

Mods and access

^o
Oxide Oxide, also known as uMod, provides the plugin framework.
^z
Modded This one is Modded, since plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.