RPTEST
Offline 192.154.104.162:28016 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
24 OCT 2026Sat 24 Oct, 08:35 UTC3d ago |
1 | – | running | 1 |
22 OCT 2026Thu 22 Oct, 20:44 UTC5d ago |
1 | – | 1.5 days | 0 |
21 OCT 2026Wed 21 Oct, 02:01 UTC7d ago |
1 | – | 1.8 days | 0 |
20 OCT 2026Tue 20 Oct, 17:42 UTC7d ago |
1 | – | 0.3 days | 0 |
18 OCT 2026Sun 18 Oct, 12:57 UTC9d ago |
0 | – | 2.2 days | 1 |
18 OCT 2026Sun 18 Oct, 06:53 UTC9d ago |
2 | – | 0.3 days | 1 |
17 OCT 2026Sat 17 Oct, 14:12 UTC10d ago |
2 | – | 0.7 days | 1 |
14 OCT 2026Wed 14 Oct, 17:47 UTC13d ago |
1 | – | 2.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Rules and settings
What settings and rules does RPTEST run?
The name of RPTEST does not state a gather rate. The group limit is 8 players, the game's default. The server runs survival, gather, build and raid: the standard game. Fighting and raiding other players is permitted. The server browser lists it under Modded; plugins or settings alter the game. Oxide plugins are run on it. VAC, Valve's anti-cheat, is enabled.
Tags
Which lists and filters on Rust Server Index is RPTEST filed under?
These lists on Rust Server Index take RPTEST: Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags are attached to RPTEST, and what do they stand for?
The server's own tags are listed here, and the game's server browser reads them: RPTEST gives gmrust (Game mode): Survival on standard Rust rules; mp500 (Max players): Player cap: 500; ts8 (Group limit): The team limit is 8, as in the standard game; v2635 (Protocol): The protocol is 2635; older or newer clients cannot join; cs168909 (Build): The game build here is 168909; ptrak (Networking): The standard RakNet layer carries the connection; $r? (Region code): No region code has been set; ^o (Oxide): Oxide, also known as uMod, provides the plugin framework; ^z (Modded): This one is Modded, since plugins or settings change how it plays. See also the top of this page, where the tags carry the current players, the queue and the time the world was made.
Wipe dates
What happens on wipe day at RPTEST?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, the crowd reached its peak.
When does RPTEST wipe?
RPTEST wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 17 hours.
Players and ranking
What position does RPTEST hold among Rust servers?
On player hours over seven days, RPTEST takes #7,690, within the top 35% of ranked servers.
What does the player count on RPTEST look like?
The last check found RPTEST offline, last seen 3 days 17 hours ago. Filed under seven-day figures: an average of 0 players and a peak of 1.
Operator and status
Which Rust build is RPTEST running?
Rust network protocol 2635 and build 168909 on Windows is what you will find on RPTEST. Steam keeps your game updated, but the protocol must match for you to join.
How reliable is RPTEST, and is it online now?
As of now RPTEST is offline, with its last appearance 3 days 17 hours ago. Uptime for the last 7 full days came to 27%, 45 hours out of 168. On 2 October 2026 it was first seen by Rust Server Index.
Which region is RPTEST in?
RPTEST gives no region at all. Rust Server Index takes the server's word for its location and does not look up the machine's position. Connection details: 192.154.104.162:28016.
How to join
What steps lead onto RPTEST?
If you would rather use the console, press F1 in Rust and enter client.connect 192.154.104.162:28016. You can also choose Launch Rust and join here; that opens Rust through Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.