Rust Server IndexCard catalogue of Rust servers

Holdings11,620 servers32,393 players69 fresh wipes

Call no.9367 On the shelf · online

Test server

Online 191.44.68.101:40121 checked 8m ago

Subjects 1. vanilla2. modded3. oxide
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#9,367
top 42%
Last wipeWiped28 OCT2026 · 9h ago
9h ago · no schedule published
Next wipe
–
no rhythm it keeps
Call slipPaste it into the F1 console
Record sheet A · appended

Players

AveragePeak
00.250.50.75120:0021:0023:0000:0002:0003:00

Hourly average and peak, UTC.

Record sheet B · appended

Server performance

02040608020:0021:0023:0000:0002:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Record sheet C · appended

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Record sheet D · loan terms

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record sheet E · date due

Wipes

newest first
WipedPeakCrowdLastedPlayers before
28 OCT 2026Wed 28 Oct, 19:59 UTC9h ago
– – running 0
23 OCT 2026Fri 23 Oct, 17:11 UTC5d ago
0 – 5.1 days 0
20 OCT 2026Tue 20 Oct, 14:16 UTC8d ago
2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Shelf list · shelved beside it

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The same kind of game, then region, group limit, rate and wipes.

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Reference desk

Quick answers

From the figures on this page.

Rules and settings

Where can you read the rules and settings that apply on Test server?

No gather rate appears in the name Test server. The default group limit of 8 players applies. The server runs survival, building, gathering and raiding in the standard game. Combat and raiding between players are possible. Plugins or settings change the game; it is listed under Modded in the server browser. Oxide plugins are run on it. Its own label is vanilla: rates, kits and rules are untouched, so it plays as Facepunch made it. VAC is on: Valve's anti-cheat is enabled.

What is the map on Test server?

Test server uses a custom map of size 3,500. The published file is downloadable here.

Tags

Which lists and filters on Rust Server Index is Test server filed under?

The Rust Server Index lists that include Test server are Modded Rust servers, filed by play style. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags listed for Test server?

Filed under these tags, as published by Test server and read by the game's server browser: gmvanilla (Game mode): Filed under vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams cap at 8, the default setting; v2635 (Protocol): Your client must run protocol 2635 to connect; cs168909 (Build): Build on file: 168909; ptrak (Networking): Networking runs on RakNet, the game's default layer; $r? (Region code): No region code has been set; ^v (Vanilla): Rates, kits and rules are untouched, so it plays as Facepunch made it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded: the game is changed by plugins or settings; rustmaps (Custom tag): A custom tag: set by the owner or a plugin, not by Rust itself. Current players, queue length and when the world was made appear in the tags, set out at the top of this page.

Wipe dates

What should you expect on Test server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd reached its peak. Its recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Test server wipe?

Test server wipes at times that follow no pattern, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The world it runs now was made 9 hours.

Players and ranking

How is Test server ranked compared with the rest?

On player hours over seven days, Test server takes #9,367, within the top 42% of ranked servers.

How many players are on Test server at the moment?

Test server is currently showing 0 players on 100 slots. The seven-day average is 0 players; the peak reached 1. Filed under busiest hour: 20:00 UTC in the last 48 hours, averaging 1 players.

Operator and status

Which Rust build is Test server running?

Rust network protocol 2635 and build 168909 on Linux is what you will find on Test server. Steam keeps your game updated, but the protocol must match for you to join.

How reliable is Test server, and is it online now?

The server is live at this moment: Test server. About 2 hours ago, by its own uptime figure, is when it last restarted. Of the last 7 full days, 58 of 168 hours were up, 35% of the time. On 20 October 2026 it was first seen by Rust Server Index.

Is the performance on Test server good?

Server fps held at 55 on average across the last 48 hours, never dropping below 51. The entity count reached 63,882, covering buildings, deployables and all else in the world. Memory use reached as much as 2,575 MB. A climbing entity count and low fps are felt by players as lag.

What is the location of Test server?

There is no region on record for Test server; it publishes none. Rust Server Index takes the server's word for its location and does not look up the machine's position. You will reach it at 191.44.68.101:40121.

Joining the server

What steps lead onto Test server?

Two ways in. Type client.connect 191.44.68.101:40121 into the Rust console after pressing F1, or use Launch Rust and join on this page, which opens Rust through Steam and connects you. https://verisunucu.net is where its website lives.

Subject headings explained

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Filed under vanilla survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams cap at 8, the default setting.
v2635
Protocol Your client must run protocol 2635 to connect.
cs168909
Build Build on file: 168909.
ptrak
Networking Networking runs on RakNet, the game's default layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rates, kits and rules are untouched, so it plays as Facepunch made it.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded: the game is changed by plugins or settings.

Other

rustmaps
Custom tag A custom tag: set by the owner or a plugin, not by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.